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Bowser Sheet
Basics
- Name: King Bowser Koopa
- Affinity: Fire
- Level: 0
Weapon Levels
- Axe: D
- Other: E
Support Levels
- Bowser Jr.: A
- Kammy Koopa: C
Inventory
- 1) Hot Drumstick
- 2) Poison Shroom
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: Bowser Shell
- Money: Coins (1,000)
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 1
Field Stats
- Strength: 9
- Hand-Eye: 2
- Platform: 2
- Knowledge: 1
- Clever: 1
- Charisma: 4
- Unique: Breathes fire, burning things down or lightning things up.
- Weight: 6 (8)
Attacks
- Basic Attack: Punches, claws, bites, tail-whips, or stomps on the target.
Weapons
- 1) Hand Axe
- 2) Magikoopa Rod
- 3)
- 4)
Special Attacks
- Fire Breath~ Attack: x2, VP: 3, Target: All, Element: Fire
"Unleashes his fire breath across the entire enemy side of the battlefield, frying all foes." - Hammer Storm~ Attack: WBAP, VP: 3, Target: All, Weapon: Axe
"Throws a hammer or axe, which splits into many copies of itself that rain over the opponents, damaging them all." - Stamp Out~ Attack: x1, VP: 1, Target: One, Ailment: Disarm OR Psych Out OR Silence OR Embargo, Turns: 3, Chance: 50%
"Jumps and squashes the target, taking away one of their methods of attack for a while."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice +2
- Water --
- Wind --
- Fire -2
- Thunder --
- Poison --
- Plant --
Information
A sheet for Bowser at the strength level of a player character just starting out in Arpeggio, so pretty similar to his stats from his first fight in the original Paper Mario. Between Super Mario RPG, Super Paper Mario, and Mario & Luigi: Bowser's Inside Story, the Koopa King being a friendly NPC (or even one of the player characters) isn't as unlikely as you might think, not to mention that the players don't necessarily have to be "good guys" in Arpeggio. Bowser doesn't get very good field stats when he has to obey the player restriction of 30 points, needing to spend 6 on his fire breath and another 9 to properly represent his amazing strength. He does get his shell as a unique armor piece which presumably never breaks, but for a player to start with such a special item, it's restricted to only providing him 1 point of defense (perhaps he can somehow upgrade it later—even maybe doing so instead of increasing his actual base Defense Power?).