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Toadsworth Sheet
Basics
- Name: Toadsworth
- Affinity: Fire
- Level: 0
Weapon Levels
- Stick: B
- Other: E
Support Levels
- Princess Peach: A
- Lady Lima: C
Inventory
- 1) Ultra Shroom
- 2) Mushroom
- 3) Dried Shroom
- 4) 1-Up Mushroom
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: Coins (200)
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 3
- Hand-Eye: 4
- Platform: 6
- Knowledge: 9
- Clever: 4
- Charisma: 4
- Unique: n/a
- Weight: 3
Attacks
- Basic Attack: Runs and trips into the target.
Weapons
- 1) Toadsworth Cane (E)
- 2)
- 3)
- 4)
Special Attacks
- Rage~ Charge: 2, VP: 1
"Becomes terribly offended, building up extra power for his next attack." - Spore~ Ailment: Sleep, VP: 2, Turns: 5, Target: One, Accuracy: 100%
"Fires a cloud of potent sleep-inducing spores at the target."
Psychic Attacks
- None
Magical Attacks
- Magic Roulette~ MP: 1, Target: One, Adds one item to inventory (1d6: Mushroom, Fire Flower, Ice Flower, Super Leaf, Blue Shell, or Super Star)
"Magically conjures a roulette block, which the target strikes to obtain an item."
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A sheet for Princess Peach's elderly butler, once again at the power level of a beginner player character. Since Toadsworth usually doesn't fulfill a combat role, there's little need to make him any stronger than this. His item roulette move is based on his role in New Super Mario Bros., and can still generate Blue Shells despite them being armor pieces instead of normal power-ups in Arpeggio.