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Alexandrite Sheet
Basics
- Name: Alexandrite
- Fusers: Ruby, Sapphire, Pearl, Amethyst
- Affinity: Thunder » Fire | Ice | Ice | Wind
- XP: 90 » 20 + 11 + 9 + 50
Weapon Levels
- Axe: C » Fusion-Only
- Bow: C » Fusion-Only
- Knife: D » D + E + E + E
- Whip: A » E + E + E + A
- Hand: D » D + E + E + E
- Other: E
- Items: Forcefield Generator, S.E.P. Field Generator, Shooting Star, Fire Burst, Slow Burn Badge, Break the Ice Badge, Clingy Badge, Whippersnapper Badge, Made of Love Badge, Arrow Ace Badge, Hunka Hunka Burnin' Love Badge, Anger's Power Badge, Magician on a Beach Badge, Long Stride Badge
- Armor: None
Combat Stats
- HP: 90 » 20 + 10 + 10 + 50
- VP: 90 » 20 + 10 + 10 + 50
- MP: 90 » 20 + 10 + 10 + 50
- Attack Power: 10 » 3 + 1 + 1 + 5
- Magic Power: 4 » 1 + 1 + 1 + 1
- Defense Power: 4 » 1 + 0 + 0 + 3
- Brain Power: 6 » 1 + 3 + 1 + 1
Field Stats
- Strength: 16 » 5 + 1 + 2 + 8
- Hand-Eye: 18 » 3 + 5 + 5 + 5
- Platform: 15 » 5 + 1 + 3 + 6
- Knowledge: 18 » 2 + 9 + 4 + 3
- Clever: 8 » 1 + 3 + 2 + 2
- Charisma: 10 » 1 + 6 + 1 + 2
- Unique: Standard Gem abilities, plus heat generation bordering on pyrokinesis, the ability to see the future, and the ability to store an infinite number of items and/or people in a mental dimension inside her Pearl gem.
- Weight: 13 » 2 + 2 + 3 + 6
Attacks
- Basic Attack: Punches the target.
Weapons
- Hammer (Axe-type; Conjure), Wrecking Ball (Whip-type; Conjure), Bow (Conjure), Whip (Conjure), Hand Weapon (Conjure), Knife (Conjure), Gem Destabilizer, Bestiary, Fan, Slim Sword, Slim Lance, Ball & Chain
Special Attacks
- Fire Breath~ Attack: x2, VP: 1, Target: One, Element: Fire
"Opens her lower mouth and spews fire onto the target." - Mega Punch~ Attack: x4, VP: 5, Target: One
"Winds up one arm and slugs the target with incredible force." - Mega Quake~ Attack: x4, VP: 10, Target: All, Exempt: Flying
"Slams the ground hard with two fists, causing an earthquake that damages all grounded opponents." - Reckless Smash~ Attack: WBAP, VP: 3, Target: All, Weapon: Whip
"Swings the wrecking ball in a wide arc to hit all opponents." - Try Your Luck~ VP: 3, Randomly has ONE of the following effects:
~Alexandrite's team are all healed by 10HP
~Alexandrite's team all receive 1 turn of Fast
~Alexandrite's team all receive 2 turns of Dodgy
~Alexandrite's team all receive 2 turns of Attack +3
~Alexandrite's team all receive 2 turns of Defense +3
~The opposing team all receive 3 turns of Slow
~The opposing team all receive 2 turns of Attack -3
~The opposing team all receive 2 turns of Defense -3
~Alexandrite receives a random amount of money
~Alexandrite receives a random item, or the item becomes discarded if her inventory is full
~Alexandrite unfuses
"Conjures and spins a roulette wheel to produce a random effect." - Specific, Intelligent, Powerful~ Attack: WBAP, VP: 2, Target: All (Successive), Weapon: Axe
"Gracefully jumps from one target to the next, hammering each one with precision." - You Know The Drill~ Attack: 1 [X], Hits: WBAP, VP: 3, Target: One, Weapon: Axe
"Transforms the hammerhead into a drill and attacks with it, piercing all defenses." - Thousand Arrows~ Attack: 1, Hits: WBAP, VP: 3, Target: All, Weapon: Bow
"Her light arrow splits into many tiny ones which rain down all over the opposing battlefield." - Rocket Fists~ Attack: WBAPx2, VP: 4, Target: One, Weapon: Hand, Only one hit per turn even with Hand Weapons that normally get two
"Fires both gauntlets together at the target like missiles, dealing combined damage." - Shock Wave~ Attack: x1 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Hand, Only one hit per turn even with Hand Weapons that normally get two
"Punches the ground hard enough to cause a shockwave that damages all opponents." - Voltage~ Attack: x1, VP: 1, Target: One, Element: Thunder
"Grabs the target and sends an electrical charge through them for Thunder damage." - Fiery Temper~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Sets herself ablaze before running into the target." - Burning Rage~ Attack: x1, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Sets herself ablaze before running around the whole opposing battlefield, burning all foes." - Icy Reception~ Attack: x1, VP: 1, Target: One, Element: Ice
"Lowers the temperature around the target, dealing ice damage." - Cold Fate~ Ailment: Freeze, VP: 1, Turns: 2, Target: One, Accuracy: 50%
"Tries to encase the target in ice to immobilize them. It may fail." - Above This~ Benefit: Flight, VP: 1, Turns: 1, Target: Self
"Levitates herself for a moment to avoid earthquakes and the like." - Backup Singer~ VP: 1, Target: One (Acted), Allows a second action that turn
"Sings and dances to encourage the target into getting a second action that turn." - Hologram Help~ VP: 3, Target: One, Creates three illusory copies of the target
"Projects three holographic copies of the target for them to hide amongst. Copies vanish if attacked." - Big Punch~ Attack: x2, VP: 1, Target: One
"A big punch. Used when Disarmed or the like." - Spin Dash~ Attack: x2, VP: 3, Target: All
"Spins all over the opposing battlefield, striking all enemies." - Lash Toss~ Attack: WBAP, VP: 2, Target: Two, Weapon: Whip, Each target takes contact damage from the other
"Grabs one foe with the whip and tosses them into another foe to damage both." - A Little Tied Up~ Ailment: Paralysis, VP: 1, Turns: 1, Target: One, Weapon: Whip, Accuracy: 50%
"Wraps the whip around the target, immobilizing them briefly. It may fail to wrap properly."
Psychic Attacks
- Future Vision~ VP: 1, Target: Self, Predicts and dodges all attacks for one turn (does not dodge healing, etc.)
"Foresees the attacks incoming next turn and dodges them."
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | -- | -- | --
- Ice -2 » +2 | x0 | -- | --
- Water -- » -- | -- | -- | --
- Wind -- » -- | -- | -- | --
- Fire -2 » x0 | +2 | -- | --
- Thunder +10 » +2 | +2 | +2 | +2
- Poison HP & VP » x0 | x0 | x0 | x0
- Plant -- » -- | -- | -- | --
Information
The Crystal Gems' ultimate form until the introduction of Obsiadian, comprising a Ruby, a Sapphire, a Pearl, and an Amethyst. She's got six arms, an indistinct many eyes, and even two mouths, with her entire face lifting up when the lower one opens. And while she doesn't have anything uniquely her own besides fire breath, she not only gets all the attacks of all of her fusers, but also all those of their lesser possible fusions, as seen in the show when she uses the fused weapons of Sugilite, Sardonyx, and Opal in her fight against Malachite. (In theory, she could even use the unique abilities of a Rhodonite, but we haven't seen any of those.) This makes even a generic enemy Alexandrite very versatile and deadly, even if three of her component Gems are rather weak on their own.