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Obsidian Sheet
Basics
- Name: Obsidian
- Fusers: Rose Quartz, Ruby, Sapphire, Pearl, Amethyst
- Affinity: Thunder » Water | Fire | Ice | Ice | Wind
- XP: 140 » 50 + 20 + 11 + 9 + 50
Weapon Levels
- Sword: C » Fusion-Only
- Axe: C » Fusion-Only
- Lance: C » Fusion-Only
- Shield: A » A + E + E + E + E
- Bow: C » Fusion-Only
- Knife: D » E + D + E + E + E
- Whip: A » E + E + E + E + A
- Hand: D » E + D + E + E + E
- Other: E
- Items: Forcefield Generator, S.E.P. Field Generator, Shooting Star, 3-Up Moon, Fire Burst, Shield Agent Badge, Slow Burn Badge, Break the Ice Badge, Clingy Badge, Whippersnapper Badge, Made of Love Badge, Hunka Hunka Burnin' Love Badge, Arrow Ace Badge, Synergy Badge, Parting Grace Badge, Anger's Power Badge, Magician on a Beach Badge, Atomic Fusion Badge, Long Stride Badge, Stronger Than You Badge
- Armor: None
Combat Stats
- HP: 140 » 50 + 20 + 10 + 10 + 50
- VP: 140 » 50 + 20 + 10 + 10 + 50
- MP: 140 » 50 + 20 + 10 + 10 + 50
- Attack Power: 13 » 3 + 3 + 1 + 1 + 5
- Magic Power: 5 » 1 + 1 + 1 + 1 + 1
- Defense Power: 9 » 5 + 1 + 0 + 0 + 3
- Brain Power: 8 » 2 + 1 + 3 + 1 + 1
Field Stats
- Strength: 23 » 7 + 5 + 1 + 2 + 8
- Hand-Eye: 23 » 5 + 3 + 5 + 5 + 5
- Platform: 21 » 6 + 5 + 1 + 3 + 6
- Knowledge: 21 » 3 + 2 + 9 + 4 + 3
- Clever: 10 » 2 + 1 + 3 + 2 + 2
- Charisma: 13 » 3 + 1 + 6 + 1 + 2
- Unique: Standard Gem abilities, plus heat generation bordering on pyrokinesis, the ability to see the future, and the ability to store an infinite number of items and/or people in a mental dimension inside her Pearl gem.
- Weight: 19 » 6 + 2 + 2 + 3 + 6
Attacks
- Basic Attack: Punches the target.
Weapons
- Sword (Conjure; Element: Fire), Umbrella (Lance-type; Conjure), Hammer (Axe-type; Conjure), Yo-Yo (Whip-type; Conjure), Wrecking Ball (Whip-type; Conjure), Bow (Conjure), Shield (Conjure; Defend Bonus = Defense Power x Weapon Level: E = 1, D = 2, C = 3, B = 4, A = 5), Whip (Conjure), Hand Weapon (Conjure), Knife (Conjure), Gem Destabilizer, Bestiary, Fan, Slim Sword, Slim Lance, Ball & Chain
Special Attacks
- Razor Edge~ Attack: WBAP [X], VP: 2, Target: One, Element: Fire, Weapon: Sword
"Swings the sword powerfully enough to sever a gigantic robot's arms." - Fire Breath~ Attack: x2, VP: 1, Target: One, Element: Fire
"Opens her lower mouth and spews fire onto the target." - Motivational Message~ Heal: 5HP, Benefit: Defense +3, VP: 10, Turns: 3, Target: All
"Shouts an inspirational quote, healing the party and boosting their Defense." - Comin' In Hot~ Attack: x4, VP: 7, Target: One, Ailment: Burn, Turns: 5, Chance: 100%
"Leaps up, curls into a ball, and crashes onto the target, leaving them with a Burn." - Rainbow Boost~ Attack: WBAP, VP: 3, Target: All, Weapon: Lance
"Rides the umbrella and flies through all foes, leaving a rainbow trail behind." - Rainbow Blast~ Attack: WBAP, Hits: 3, VP: 3, Target: One to Three, Weapon: Lance
"Fires three multicolored energy spheres from the umbrella. They may be at different targets." - Small Soldiers~ Attack: 1, Hits: WBAP, VP: 1, Target: One, Weapon: Lance
"Enchants small objects such as toys to swarm the target and attack." - Stop And Smell The Roses~ Ailment: Paralysis, VP: 1, Target: One, Weapon: Lance, Accuracy: 100%
"Points the umbrella at the target and holds them in place with telekinesis." - Walk The Dog~ Attack: 1 [/], Hits: WBAP, VP: 2, Target: One, Weapon: Whip
"Spins the yo-yo on the target, dealing multiple hits of Defense-piercing damage." - Big Fan~ Attack: 1, Hits: WBAP, VP: 4, Target: All, Element: Wind, Weapon: Whip
"Twirls the yo-yo to generate wind that blows through all opponents." - Mega Punch~ Attack: x4, VP: 5, Target: One
"Winds up one arm and slugs the target with incredible force." - Mega Quake~ Attack: x4, VP: 10, Target: All, Exempt: Flying
"Slams the ground hard with two fists, causing an earthquake that damages all grounded opponents." - Reckless Smash~ Attack: WBAP, VP: 3, Target: All, Weapon: Whip
"Swings the wrecking ball in a wide arc to hit all opponents." - Try Your Luck~ VP: 3, Randomly has ONE of the following effects:
~Obsidian's team are all healed by 10HP
~Obsidian's team all receive 1 turn of Fast
~Obsidian's team all receive 2 turns of Dodgy
~Obsidian's team all receive 2 turns of Attack +3
~Obsidian's team all receive 2 turns of Defense +3
~The opposing team all receive 3 turns of Slow
~The opposing team all receive 2 turns of Attack -3
~The opposing team all receive 2 turns of Defense -3
~Obsidian receives a random amount of money
~Obsidian receives a random item, or the item becomes discarded if her inventory is full
~Obsidian unfuses
"Conjures and spins a roulette wheel to produce a random effect." - Specific, Intelligent, Powerful~ Attack: WBAP, VP: 2, Target: All (Successive), Weapon: Axe
"Gracefully jumps from one target to the next, hammering each one with precision." - You Know The Drill~ Attack: 1 [X], Hits: WBAP, VP: 3, Target: One, Weapon: Axe
"Transforms the hammerhead into a drill and attacks with it, piercing all defenses." - Thousand Arrows~ Attack: 1, Hits: WBAP, VP: 3, Target: All, Weapon: Bow
"Her light arrow splits into many tiny ones which rain down all over the opposing battlefield." - Rocket Fists~ Attack: WBAPx2, VP: 4, Target: One, Weapon: Hand, Only one hit per turn even with Hand Weapons that normally get two
"Fires both gauntlets together at the target like missiles, dealing combined damage." - Shock Wave~ Attack: x1 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Hand, Only one hit per turn even with Hand Weapons that normally get two
"Punches the ground hard enough to cause a shockwave that damages all opponents." - Voltage~ Attack: x1, VP: 1, Target: One, Element: Thunder
"Grabs the target and sends an electrical charge through them for Thunder damage." - Shield Throw~ Attack: WBAP, VP: 3, Target: All (Successive), Weapon: Shield
"Tosses the shield so that it bounces off of all opponents like Captain America's." - Protect~ VP: 3, Weapon: Shield, Applies her Defend Command to her entire team for one turn
"Expands her shield to protect her whole team for one turn." - Healing Tears~ Heal: 10HP (Revive), VP: 5, Target: One, Cures all Status Problems
"Cries over the target's pain, her tears healing them somewhat." - Falling With Style~ Benefit: Flight, VP: 5, Turns: 5, Target: Self
"Regulates the speed of her descent to remain airborne for a while." - Fiery Temper~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Sets herself ablaze before running into the target." - Burning Rage~ Attack: x1, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Sets herself ablaze before running around the whole opposing battlefield, burning all foes." - Icy Reception~ Attack: x1, VP: 1, Target: One, Element: Ice
"Lowers the temperature around the target, dealing ice damage." - Cold Fate~ Ailment: Freeze, VP: 1, Turns: 2, Target: One, Accuracy: 50%
"Tries to encase the target in ice to immobilize them. It may fail." - Above This~ Benefit: Flight, VP: 1, Turns: 1, Target: Self
"Levitates herself for a moment to avoid earthquakes and the like." - Backup Singer~ VP: 1, Target: One (Acted), Allows a second action that turn
"Sings and dances to encourage the target into getting a second action that turn." - Hologram Help~ VP: 3, Target: One, Creates three illusory copies of the target
"Projects three holographic copies of the target for them to hide amongst. Copies vanish if attacked." - Big Punch~ Attack: x2, VP: 1, Target: One
"A big punch. Used when Disarmed or the like." - Spin Dash~ Attack: x2, VP: 3, Target: All
"Spins all over the opposing battlefield, striking all enemies." - Lash Toss~ Attack: WBAP, VP: 2, Target: Two, Weapon: Whip, Each target takes contact damage from the other
"Grabs one foe with the whip and tosses them into another foe to damage both." - A Little Tied Up~ Ailment: Paralysis, VP: 1, Turns: 1, Target: One, Weapon: Whip, Accuracy: 50%
"Wraps the whip around the target, immobilizing them briefly. It may fail to wrap properly."
Psychic Attacks
- Future Vision~ VP: 1, Target: Self, Predicts and dodges all attacks for one turn (does not dodge healing, etc.)
"Foresees the attacks incoming next turn and dodges them."
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | -- | -- | -- | --
- Ice -2 » -- | +2 | x0 | -- | --
- Water -- » -- | -- | -- | -- | --
- Wind -- » -- | -- | -- | -- | --
- Fire -2 » -- | x0 | +2 | -- | --
- Thunder +12 » +2 | +2 | +2 | +2 | +2
- Poison HP & VP & MP » x0 | x0 | x0 | x0 | x0
- Plant -- » -- | -- | -- | -- | --
Information
With an army of arms, a sword resembling Breath of the Wild's Great Flameblade, and theme music straight out of Battlerock Galaxy, it's the ultimate fusion ever seen on Steven Universe, made up of a Rose Quartz, a Ruby, a Sapphire, a Pearl, and an Amethyst. Together they create a towering black figure with veins of lava running across her body and hair. Not only did I give her all the attacks that Alexandrite gets, but also the extra ones from the other Rose Quartz fusions: Smoky, Rainbow, and Sunstone. This gives her a plethora of ways to take down opponents, but all she really needs is her sword—even if I only let her use it at a C Weapon Level due to these being generic enemy Gems who wouldn't have had much practice at fusion. It would be very unlikely to see something like this from enemy Gems at all, due to their culture's disdain for fusions of different Gem types, and the fact that fusions of greater numbers of Gems are harder to hold together. But she (or rather they, since it's the Steven version) did appear as a special move in Steven Universe: Unleash the Light.