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Bigger Fusion Bro. Sheet
Basics
- Name: Bigger Fusion Bro.
- Fusers: Sledge Bro., Hammer Bro., Boomerang Bro., Fire Bro., Ice Bro.
- Affinity: Fire » Thunder | Fire | Fire | Fire | Fire
- XP: 80 » 16 + 16 + 16 + 16 + 16
Weapon Levels
- Axe: A » B + B + B + D + D
- Other: E
- Items: Hammer Suit, Boomerang Flower, 1-Up Mushroom, 1-Up Super, Lay's Classic, Lay's Baked, Super Shroom, Maple Syrup, Super Potion, Fire Flower, Ice Flower, Bros. Flower, Bros. Icer, Fire Burst, Snowman Doll, Fire Pathogen, Snow Bunny, Fire Element Ghost, Penguin Suit, Charcoal, Nevermeltice, Hammer Throw Badge, Earthquake Badge, Iron Grip Badge, Fire Rush Badge, Ice Rush Badge
- Armor: Drab Greenish RGB Shell (Defense: 5, HP: 500)
Combat Stats
- HP: 40 » 12 + 7 + 7 + 7 + 7
- VP: 65 » 25 + 10 + 10 + 10 + 10
- MP: 0 » 0 + 0 + 0 + 0 + 0
- Attack Power: 18 » 5 + 4 + 3 + 3 + 3
- Magic Power: 5 » 1 + 1 + 1 + 1 + 1
- Defense Power: 0 (5) » 0 + 0 + 0 + 0 + 0 (1 + 1 + 1 + 1 + 1)
- Brain Power: 5 » 1 + 1 + 1 + 1 + 1
Field Stats
- Strength: 18 » 6 + 3 + 3 + 3 + 3
- Hand-Eye: 30 » 6 + 6 + 6 + 6 + 6
- Platform: 30 » 6 + 6 + 6 + 6 + 6
- Knowledge: 15 » 3 + 3 + 3 + 3 + 3
- Clever: 15 » 3 + 3 + 3 + 3 + 3
- Charisma: 18 » 2 + 3 + 4 + 4 + 5
- Unique: Can produce an infinite supply of Bro. Hammers, Bro. Boomerangs, fireballs, and snowballs, the latter two having Elemental effects.
- Weight: 18 » 6 + 3 + 3 + 3 + 3
Attacks
- Basic Attack: It can always produce another Bro. Hammer or Bro. Boomerang no matter how many are lost or stolen, so normally it throws one of those. If Disarmed, retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less and Disarmed, runs up to the target while crying and cumbersomely slaps them.
Weapons
- Bro. Hammer, Bro. Boomerang, Frying Pan
Special Attacks
- Hammertime~ Attack: WBAPx0.5, Hits: 5, VP: 2, Target: One to Five, Weapon: Axe
"Quickly tosses five hammers in a row. They can be at the same target or different ones." - Shock Quake~ Ailment: Paralysis, VP: 3, Turns: 1, Target: All, Exempt: Flying, Accuracy: 100%
"Executes a ground pound, shaking the floor and briefly paralyzing earthbound opponents." - Rebound~ Attack: WBAP, Hits: 2, VP: 2, Target: One, Weapon: Axe
"Tosses a boomerang through the target, which strikes again on its way back." - Boom Boom~ Attack: WBAP, VP: 3, Target: All, Weapon: Axe
"Tosses a boomerang that follows a path filling the entire battlefield, and thus hits all opponents." - Fireball~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Tosses a ball of flame at the target, sometimes leaving them with a burn." - Firestorm~ Attack: 1, Hits: Attackx1, VP: 2, Target: All (Random), Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
"Spits multiple small fireballs at random opponents." - Snowball~ Attack: x1, VP: 1, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 25%
"Tosses a ball of icy energy at the target, possibly freezing them." - Ice Storm~ Attack: 1, Hits: Attackx1, VP: 2, Target: All (Random), Element: Ice, Ailment: Freeze, Turns: 1, Chance: 25%
"Spits multiple small snowballs at random opponents."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | -- | -- | -- | --
- Ice -- » -- | -- | -- | +2 | -2
- Water +2 » -- | -- | -- | +2 | --
- Wind +2 » -- | -- | +2 | -- | --
- Fire -- » -- | -- | -- | -2 | +2
- Thunder -- » -- | -- | -- | -- | --
- Poison -- » -- | -- | -- | -- | --
- Plant -2 » -- | -- | -- | -2 | --
Information
A Fusion Bro. with a Sledge Bro. added to the fusion, or alternately a Big Fusion Bro. with a Hammer Bro. added. Either way, this five-bro fusion has pretty monstrous stats, and can still do plenty even while it's Disarmed. The Hammertime attacks of the Hammer and Sledge Bros. were identical, so the fusion only gets one copy of the attack, but that's not really a disadvantage. Try to fly to avoid being Paralyzed by the earthquakes, or turn the tables by using psychic attacks, which still work while Paralyzed.
Notes
- ~No matter how many Bro. Hammers or Bro. Boomerangs are stolen from it, it will always have one remaining for use, but will only drop one when killed (it can be temporarily Disarmed)
- ~Despite wearing shell armor, it can't be flipped