- Blank Card ~ A spell can be cast into the card (MP cost and magic weapon required) to turn it into that type of Spell Card
"A blank Spell Card. Cast a spell into it to put that spell on the card for later use."
- Double Cherry ~ Creates a 1-HP clone of user that shares same VP, MP, and items, but acts independently
[Cooking a Double Cherry with any other item results in two copies of that other item]
"A double fruit that clones the consumer. The clone can help out in battle or the field, but vanishes if damaged."
- Transformic Acid ~ User copies target's appearance, attacks, and stats, but not HP, VP, or MP
"A potion that turns you into a copy of someone else. It wears off upon death, at the end of a battle, or after one field puzzle."
- Schrödinger's Box ~ User enters, then other characters can open; occupant emerges with full HP (heads) or dead (tails); box's Weight in the field is occupant's Weight +1 (but 0 when empty)
[Cake Mix + Mystery, Cake Mix + Enigma]
"A bizarre box from which a character has a 50-50 chance of emerging alive or dead. If alive, they'll have full HP."
- In battle, opening an occupied Schrödinger's Box takes up the opener's
turn; the person inside cannot take any action until the box is opened, and cannot open it from
inside. The box (and therefore its occupant) will take no effects from attacks, whether positive
or negative, effectively removing the character from the battle until they come back
- Pal Pill ~ Creates eight 8-bit copies of user that mimic their attacks and block enemy attacks
"A pixelated pill that, when swallowed, produces eight 8-bit copies of the user, who help attack and defend them."
- These are from Super Paper Mario, and work similarly to how they did
there. The user gets eight 8-bit copies of themself that surround them and mimic their movements,
albeit with a bit of delay. This has both offensive and defensive effects. If the character is
attacked, a Pill Pal will jump in the way and take the hit, dying (therefore reducing the number
of Pill Pals remaining) but preventing the character from receiving any effects of the attack.
This is true whether the attack is melee or projectile and even includes psychic attacks, but
unarmed melee attackers will also take damage equal to the Pal Pill user's Attack Power (ignoring
Defense Power but not armor) from touching the Pill Pal. Pill Pals do not have HP and will die
even from an attack that would inflict no damage, and cannot receive Status Conditions but will
be killed by attacks that would inflict them. If the character has one or more Pill Pals
remaining and uses a melee attack, one Pill Pal will repeat the same attack against the same
target, dealing the same amount of damage but not inflicting any additional effects like Status
Problems. Pill Pals cannot fire projectiles, so projectile attacks used by the character are
unchanged, but Pill Pals can manifest temporary 8-bit copies of equipped weapons and will deal
the same amount of damage as their user with armed attacks. The user also has the option, as a
variation on the basic attack, to simply walk near the target and allow a Pill Pal to touch them,
which will kill one Pill Pal but again inflict Attackx1 [/] damage. Similarly, a character
attacking a target that has Pill Pals can choose to target a Pill Pal instead of the main
character, which again will kill the Pill Pal regardless of the attack used. So, for the most
part, how this will end up is the Pal Pill user will try to get in as many extra attacks via Pill
Pals as possible before all of the Pill Pals are killed, with one almost certainly being killed
every time that the character is targeted by enemy attack, or alternately the character can
sacrifice a Pill Pal per turn in order to get a weak attack off on a target without touching them.
A touching Pill Pal does not count as a projectile, so it will not be reflected by Reflectivity,
and unlike in Super Paper Mario it will inflict damage on targets who hurt to touch (Spiky, Made
of an Element, Electrified, etc.). All that being said, all Pill Pals will be hit and therefore
killed by a multitarget attack. A single character cannot have more than eight Pill Pals around
them at once (though using another Pal Pill will refill the total to eight), and if one character
with Pill Pals attacks another who also has Pill Pals, each character will lose one Pill Pal but
the attempted attack will work normally on the main target without affecting any additional Pill
Pals. (Unless it's multitarget, I guess... in which case the user still only loses one but the
target loses all. Well... maybe the attacker loses one per target? Never mind, this whole thing
- Inn Coupon ~ Allows one free stay at any Inn
"A yellow, interdimensional coupon worth one free night at any Inn anywhere."
- Useless Foam Square ~ Does nothing
"A squarish piece of styrofoam. It has no uses whatsoever."
- Poké Ball ~ Can be used to attempt to capture a Pokémon (chance: 50% x Target's Catch Rate)
[Apricon + Tumblestone]
"A red-and-white ball of technology that can capture and contain a Pokémon. Throw it at the target to attempt a capture."
- An empty Poké Ball is stored in the regular item inventory; a Poké Ball
containing a Pokémon is stored in the weapon inventory and, when equipped, allows that Pokémon to
be called out in battle. Change equipped weapons to switch out active Pokémon.
- Strange Sack ~ Allows you to carry 10 items in it
"A mysterious item bag that allows you to almost double the size of your pocket inventory."
- This is like in Paper Mario 2 except that because there's no separate key
item inventory, it takes up a slot in the regular inventory, so total item capacity becomes 19
instead of 20. However, more than one Strange Sack can be carried; a Strange Sack cannot be
placed inside another Strange Sack, so with all ten slots containing them, item capacity is at a
massive 100. One potential downside to this is that, like most items, a Strange Sack can be
stolen, effectively stealing all of its contents in one fell swoop.
- Bizarre Belt ~ Allows you to carry 4 weapons in it
"An enigmatic belt upon which one may hang extra weapons in order to carry more in total."
- This is a Strange Sack for weapons; it is stored in the weapon inventory,
not the normal item inventory, but since it's just intended as a slot expansion, it can't
actually be equipped as a weapon itself, nor used to attack. If the player insists, as a belt it
might count as a Whip-type weapon, but it deals x0 damage.
- Poké Belt ~ Allows you to carry 6 Poké Balls in it
"A special weapons belt designed to carry Poké Balls. It can carry six of them—a full regulation Pokémon team."
- Again, this is stored in the weapon inventory, but can't be equipped,
- Card Pack ~ Allows you to carry 52 Spell Cards, Blank Cards, Character Cards, and/or Catch Cards in it
"A small pack designed to carry a deck of cards. You can carry Spell Cards or Character Cards in it for battle use."
- This is like the Strange Sack except that its slots can only hold cards.
But at 52, it's pretty useful for that. You could also conceivably carry a regular deck of cards
in it, which you might be able to use for story purposes.
- Minikit Canister ~ Can be used to store LEGO bricks
"A white LEGO canister with blinking lights that can store a buildable batch of LEGO bricks inside for easy transport."
- I don't have too specific of a plan for this one, but
LEGO vehicles can collapse into piles of bricks and then be
rebuilt, so you could conceivably store a vehicle in an inventory slot and that kind of
- Quiver ~ Can be equipped and used to carry arrows (see here)
"A quiver to hold arrows for a bow. Quivers come in different sizes, but can carry different types of arrows together."
- Vim/Vigor Swap ~ Exchanges current HP and VP values; cannot exceed maximums, and 0 VP converts to 1 HP
"A ring that exchanges the user's life force and fighting energy. It must be used strategically."
- Vim/Aura Swap ~ Exchanges current HP and MP values; cannot exceed maximums, and 0 MP converts to 1 HP
"A ring that exchanges the user's life force and magical aura. It must be used strategically."
- Vigor/Aura Swap ~ Exchanges current VP and MP values; cannot exceed maximums
"A ring that exchanges the user's fighting energy and magical aura. It must be used strategically."
Random Item Roulettes
- Mystery ~ Has the effects of ONE of the following items, targeting the user if it is beneficial (or a Poison Shroom), a random enemy if it is single-target offensive, or the enemy team if it is multitarget offensive:
[Mystery (Players), Enigma (Players), Mega Mushroom + Mini Mushroom]
- ~Honey Syrup
- ~Dizzy Dial
- ~Volt Shroom
- ~Fire Flower
- ~Ice Flower
- ~Boo's Sheet
- ~Thunder Bolt
- ~Thunder Rage
- ~Shooting Star
- ~Mega Mushroom
- ~Mini Mushroom
- ~Ultra Shroom
- ~Jammin' Jelly
- ~Hyper Potion
- ~Super Star
- ~Poison Shroom
"A 19-slot roulette that transforms into the item that its wheel lands on when it is spun."
- Enigma ~ Has the effects of ONE of the following items, targeting the user:
[Mystery (Tayce T., Zess T.), Enigma (Tayce T., Zess T.)]
"A 3-slot roulette featuring the original three power-ups from Super Mario Bros. Cross your fingers."
- Roulette Block ~ Has the effects of ONE of the following items, targeting the user:
[POW Block + Mystery, POW Block + Enigma]
"A glass block that cycles between the items that grant special states in Arpeggio. You'll get fire, ice, or flight."
- Flying Roulette Block ~ Has the effects of ONE of the following items, targeting the user:
[Roulette Block + Wing Cap, Roulette Block + Super Leaf, Roulette Block + Cape Feather]
- ~1-Up Mushroom
- ~Fire Flower
- ~Super Star
- ~Super Leaf
- ~Tanooki Suit
- ~Frog Suit
- ~Hammer Suit
- ~Cape Feather
- ~Wing Cap
- ~Vanish Cap
- ~Metal Cap
- ~Mini Mushroom
- ~Mega Mushroom
- ~Blue Shell
- ~Bee Mushroom
- ~Boo Mushroom
- ~Red Star
- ~Rainbow Star
- ~Ice Flower
- ~Propeller Mushroom
- ~Penguin Suit
- ~Cloud Flower
- ~Boomerang Flower
- ~Super Acorn
- ~Super Bell
"A glass block with wings that cycles between many different power-ups, some of which count as suits of armor in Arpeggio."
- Grease Monkey ~ Heal: 25HP, Target: One (Vehicle)
[Snow Bunny + Elbow Grease, Snow Bunny + Inky Sauce, Vampire Bunny + Elbow Grease, Vampire Bunny + Inky Sauce, Honey Possum + Elbow Grease, Honey Possum + Inky Sauce, Fire Bunny + Elbow Grease, Fire Bunny + Inky Sauce]
"A capsule that releases a grease-covered monkey who's handy with tools. He can repair some damage to your vehicle."
- Super Monkey ~ Heal: 50HP, Target: One (Vehicle)
[Grease Monkey + Super Leaf, Grease Monkey + Cape Feather, Grease Monkey + Super Star]
"A capsule containing a more skillful grease monkey than usual. He can repair even more vehicle damage."
- Ultra Monkey ~ Heal: Full HP, Target: One (Vehicle)
[Super Monkey + Super Leaf, Super Monkey + Cape Feather, Super Monkey + Super Star, Magic Monkey + Super Leaf, Magic Monkey + Cape Feather, Magic Monkey + Super Star]
"A capsule containing an expert grease monkey. He can fully repair all damage to your vehicle."
- Barrel of Monkeys ~ Heal: 25HP, Target: All (Vehicles)
[Grease Monkey + Yoo Who Cannon, Grease Monkey + Potion Locomotion, Super Monkey + Yoo Who Cannon, Super Monkey + Potion Locomotion, Ultra Monkey + Yoo Who Cannon, Ultra Monkey + Potion Locomotion, Magic Monkey + Yoo Who Cannon, Magic Monkey + Potion Locomotion]
"A barrel full of grease-covered monkeys. When released, they will repair some damage to all of your vehicles."
- Super Battery ~ Heal: 25VP, Target: One (Vehicle)
"A modified car battery that can quickly deliver a partial energy recharge to a vehicle that uses VP."
- Magic Monkey ~ Heal: 25MP, Target: One (Vehicle)
[Grease Monkey + Potion, Grease Monkey + Super Potion, Grease Monkey + Hyper Potion, Grease Monkey + Max Potion, Grease Monkey + Inky Potion, Grease Monkey + Magic Mango, Snow Bunny + Inky Potion, Vampire Bunny + Inky Potion, Honey Possum + Inky Potion, Fire Bunny + Inky Potion]
"An enchanted Grease Monkey who has the power to restore MP to a vehicle that uses it."
- Elbow Grease ~ Target: One (Vehicle), Cures all Status Problems
[WD-42 + Inky Sauce, WD-42 + Inky Potion]
"A small tube of grease that can lube up one vehicle, getting rid of any minor malfunctions."
Laguz Gauge-Filling Items
- Olivi Grass ~ Target: One, Increases transformation gauge by 5
"An herb that energizes a laguz's transformation abilities."
- Laguz Stone ~ Target: One, Causes a laguz to transform and fills gauge
[Olivi Grass + Pebble, Olivi Grass + Earth Quake]
"A stone that gives a laguz the energy to transform immediately."
- Laguz Gem ~ Target: One, Causes a laguz to transform and remain transformed the entire battle
[Laguz Stone (Tayce T., Zess T.)]
"A crystal that allows a laguz to remain transformed for the entire battle."
- Animal Cracker ~ Target: One, Causes a non-laguz character to transform into an animal of their choice with the laguz transformation stat boosts and a full laguz gauge, reverting back to normal and being unable to transform again once the gauge runs out
[Cake Mix + Laguz Gem]
"A nostalgic cookie that lets a non-laguz character complete one temporary laguz-like transformation."
- These ones are a bit awkward: I didn't want to make too many Mario
power-ups into Status Conditions because that tends
to get complicated, and I noticed that a lot of the other power-ups were "suits," like the
Tanooki Suit and the Frog Suit, so I made those into armor
instead. The issue is that these later power-ups listed here are suits, but still came from a
different type of power-up item (instead of just picking up the suit itself as an item directly).
So, while the actual suits count as armor in Arpeggio, these items bridge the conceptual gap and
act as usable items to achieve those power-ups, which is to say, equip those armors. Normally you
would just carry the armor around and equip it by itself, but if you want to be a little bit more
authentic to these newer Mario games, this is what I came up with. If you use one of these items
on someone who's already wearing armor, that previous armor will fall off (but not be destroyed),
and if this happens in mid-battle, then it will count as a discarded item, which means that any
character in the battle can then grab it (and being armor, they could subsequently wear it). So
best take off your other armor first.
- Propeller Mushroom ~ Target: One, Equips target with Propeller Suit
"A flying orange mushroom with a propeller on top. Eating it will give you a Propeller Suit of your own to let you fly."
- Bee Mushroom ~ Target: One, Equips target with Bee Suit
"A fuzzy mushroom with bee-colored stripes. Eating it gives you a Bee Suit with which you can fly."
- Cloud Flower ~ Target: One, Equips target with Cloud Suit
"A cloud with a face on a flower stem. It gives you a Cloud Suit, which lets you walk on clouds."
- Boomerang Flower ~ Target: One, Equips target with Boomerang Suit
"Like a Fire Flower, but with a boomerang in place of the flower head. It gives you a Boomerang Suit."
- Super Bell ~ Target: One, Equips target with Cat Suit
"A yellow bell with beady eyes. It will equip you with a Cat Suit, which you can use to scratch enemies or climb up walls."
- Super Acorn ~ Target: One, Equips target with Flying Squirrel Suit
"A rolling acorn with beady eyes. Eating it will give you a Flying Squirrel Suit, allowing you to fly, or glide."
- Poison Shroom ~ Damage: 5, Ailment: Poison, Turns: 10, Target: One
[Mushroom + Goop Container, Super Shroom + Goop Container, Ultra Shroom + Goop Container]
"A poisonous Mushroom unsuitable for snacking purposes. Basically no help whatsoever."
- While you are normally allowed to use a healing item on an enemy, a
Poison Shroom, which functions like a healing item but hurts instead, can't be used on an enemy
(same for the Death Shroom below). Conceptually, it's reasoned that enemies would allow you to be
an idiot and heal them, but would resist having the Poison Shroom shoved down their throats, and
since it's not designed as an attacking item, it won't explode when thrown or the like. This is
all to avoid giving what is supposed to be an entirely negative item an actual use, but subvert
that if you prefer. The same goes for all of the items in this section.
- Death Shroom ~ Ailment: Instant Death, Target: Self, Explodes when holder dies (from any cause), destroying holder's items, weapons, and armor
[Poison Shroom + Life Shroom, Poison Shroom + Life Super, Poison Shroom + Life Ultra]
"A spiteful black mushroom that destroys the owner's inventory when the owner dies, preventing looting of the corpse."
- The Instant
Death Ailment part is what happens if you use a Death Shroom while you're still alive, but
it's supposed to work like a Life Shroom, activating automatically upon death (Life Shrooms
activate before Death Shrooms by default, therefore preventing any Death Shrooms from activating
until all Life Shrooms are used up, but the holder can choose to have the Death Shroom activate
first and destroy any Life Shrooms). This is a cheap way to allow an enemy to possess items that
you don't want the players to be able to obtain, although those items (or the Death Shroom itself)
can still be stolen before the enemy dies. Death Shrooms cannot destroy any of the following
items: key items, expansion packs like Strange Sacks and Bizarre Belts, Poké Balls containing
Pokémon (whether the Pokémon is currently in the Ball or not), special one-of-a-kind weapons, or
armor that has infinite HP. Vehicles won't be destroyed either, not being counted as items in
- Phogar ~ Damage: 10, Target: One, Ailment: High AND Poison, Turns (Poison): 10, Alcohol: 0.03
"A highly volatile cigar made from the Phorinth flower of Zamonia. Only recommended for lungless creatures."
- Big Mistake ~ Ailment: Instant Death, Target: One
[Mistake + Mistake, Mistake + VOLCANO BAKEMEAT]
"An unsalvagable cooking mistake that's gone so wrong, one bite will spell your doom. Please don't."
- Huge Mistake ~ Ailment: Instant Death, Target: All
[Mistake + Big Mistake, Mistake + Huge Mistake, Big Mistake + Big Mistake, Big Mistake + Huge Mistake, Big Mistake + VOLCANO BAKEMEAT, Huge Mistake + Huge Mistake, Huge Mistake + VOLCANO BAKEMEAT]
"A cooking mistake that's gone so horrendously wrong, brandishing it causes an explosion that kills your whole team."
- Black Leaf ~ Cooks into Black Tea with Water Bottle
"A heavily processed tea leaf that can be used to make Black Tea."
- Oolong Leaf ~ Cooks into Oolong Tea with Water Bottle
"A processed tea leaf that can be used to brew Oolong Tea."
- Green Leaf ~ Cooks into Green Tea with Water Bottle
"A lightly processed tea leaf that can be used to make Green Tea."
- White Leaf ~ Cooks into White Tea with Water Bottle
"An unprocessed tea leaf that can be used to brew White Tea."
- Woo Bean ~ Cooks into Woohoo Blend with Water Bottle
"A funny bean that can be used to make coffee."
- Hoo Bean ~ Cooks into Hoohoo Blend with Water Bottle
"A humorous bean that can be used to make coffee."
- Chuckle Bean ~ Cooks into Chuckle Blend with Water Bottle
"An amusing bean that can be used to brew coffee."
- Hee Bean ~ Cooks into Teehee Blend with Water Bottle
"A hilarious bean that can be used to brew coffee."
- Cocoa Bean ~ Cooks into Mousse Cake or Chocolate Milk
"A fresh cocoa bean that can be used to make chocolate treats."
- Ultra-Spicy Berry ~ Cooks into Ultra-Spicy Spray
"A red berry that grows on a Burgeoning Spiderwort. It can be made into an invigorating spray."
- Ultra-Bitter Berry ~ Cooks into Ultra-Bitter Spray
"A purple berry that grows on a Burgeoning Spiderwort. It can be made into a paralyzing spray."
- Popcorn Bag ~ Cooks into Popcorn
"An uncooked bag of microwave popcorn. Heat it for a snack."
- Popcorn Cob ~ Cooks into Popcorn
"A low-tech version of the Popcorn Bag for medieval settings and the like."
- Koopa Leaf ~ Cooks into Koopa Tea, Koopa Bun, or Koopasta
"A leaf from a variety of bush endemic to Koopa Village. It can be used in special recipes."
- Pot Leaf ~ Cooks into Cheap Joint, Expensive Joint, Adult Brownie, Magic Mushroom, or Potsta
"A marijuana leaf that can be used to make drugs."
- Phorinth Flower ~ Cooks into Phogar
"A flower containing high levels of nicotine, tar, and black pollen. It is used to make Phogars."
- Apricorn ~ Cooks into Poké Ball with Tumblestone
"A hard fruit that can be hollowed out to make a Poké Ball."
- Tumblestone ~ Cooks into Poké Ball with Apricorn
"A special stone needed to turn an Apricorn into a Poké Ball."