Ostinato › Default Data › NPCs › Individuals ›
Bobbery Sheet
Basics
- Name: Admiral Bobbery
- Affinity: Thunder
- Level: 10
Weapon Levels
- n/a
Support Levels
- Mario: A
- Goombella: A
- Koops: A
- Flurrie: A
- Yoshi Partner: A
- Vivian: A
- Ms. Mowz: A
Inventory
- 1) Chuckola Cola
- 2) Coconut Bomb
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: Coins (100)
Combat Stats
- HP: 40
- VP: 30
- MP: 5
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 8
- Hand-Eye: 2
- Platform: 4
- Knowledge: 7
- Clever: 4
- Charisma: 5
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: A body slam.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Bomb~ Attack: x2, VP: 1, Target: One, Avoids damage from Electrification, etc.
"Walks up next to the target with his fuse lit and explodes. Shortly after, falls from the sky, unharmed." - Bomb Squad~ Attack: x1, Hits: 3, VP: 3, Target: One to Three, Wait: 1
"Releases three time bombs that explode one turn later. Whoever they're placed next to will take the damage." - Hold Fast~ Benefit: Reciprocal, VP: 4, Turns: 4, Target: Self
"Becomes extra-sensitive, liable to explode in retaliation when attacked directly." - Bob-ombast~ Attack: x2 +2, VP: 9, Target: All
"Explodes with enough force to damage the entire enemy team. Still does no harm to Bobbery."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water -2
- Wind --
- Fire +2
- Thunder --
- Poison --
- Plant --
Information
A sheet for Bobbery at Ultra Rank. As in the game, the time bombs in his Bomb Squad will set one another off, potentially allowing up to six to go off in one turn instead of just three. The rest was simple to translate; I gave the old sea dog a resistance to Water but a weakness to Fire, just to spice things up.