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Goombella Sheet
Basics
- Name: Goombella
- Affinity: Fire
- Level: 10
Weapon Levels
- Knife: D
- Other: E
Support Levels
- Mario: A
- Koops: A
- Flurrie: A
- Yoshi Partner: A
- Vivian: A
- Bobbery: A
- Ms. Mowz: A
Inventory
- 1) Life Shroom
- 2) Super Shroom
- 3) Enigma
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: Coins (100)
Combat Stats
- HP: 30
- VP: 40
- MP: 5
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 3
- Hand-Eye: 2
- Platform: 6
- Knowledge: 8
- Clever: 6
- Charisma: 5
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: A jump-dive-headbutt maneuver known as "Headbonk."
Weapons
- 1) Bestiary (E)
- 2) Knife
- 3)
- 4)
Special Attacks
- Multibonk~ Attack: x1, Hits: Platformx1, VP: 3, Target: One
"A repeatedly-bouncing Headbonk attack. The user's Platform stat determines how many times they can bounce." - Rally Wink~ VP: 4, Target: One, Exempt: Self, Allows one additional action that turn
"A flirty wink that basically gives her turn to a teammate. Unlike Reyson's galdr, it can be used before the target acts."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A sheet for Goombella at Ultra Rank. Since she used the book for her Tattles, I haven't given her the unarmed version, but I did give her a Knife so that she can hit twice per turn to equate to getting the action command for Headbonk. As for Multibonk, since we can't really do action commands, I used the Platform field stat to determine how many times it hits, but since that's likely to be fewer than a player could score with an action command, the move's power no longer decreases with each subsequent hit.