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Koops Sheet
Basics
- Name: Koops
- Affinity: Wind
- Level: 10
Weapon Levels
- n/a
Support Levels
- Mario: A
- Goombella: A
- Flurrie: A
- Yoshi Partner: A
- Vivian: A
- Bobbery: A
- Ms. Mowz: A
Inventory
- 1) Green Shell (100/100)
- 2) Koopa Tea
- 3) Kicker
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: Green Shell (100/100)
- Money: Coins (100)
Combat Stats
- HP: 25
- VP: 45
- MP: 5
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 2
Field Stats
- Strength: 5
- Hand-Eye: 2
- Platform: 5
- Knowledge: 5
- Clever: 5
- Charisma: 2
- Unique: Spins in his shell, allowing him to glide over or under certain obstacles.
- Weight: 3
Attacks
- Basic Attack: Retreats into his shell, spins, and slides across the ground, colliding with the target. If shell-less, runs and trips into the target.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Shell Toss~ Attack: +2, VP: 1, Target: One
"A basic Koopa shell attack. Hiding in the shell prevents contact damage." - Power Shell~ Attack: +2, VP: 3, Target: All
"A ricocheting shell attack that strikes all earthbound enemies. It can't reach flyers with a higher Platform stat." - Shell Shield~ VP: 4, Target: One, Creates 2+1d6HP shell that absorbs all damage directed at target
"Creates an oversized shell that protects the target. Roll a die and add the result to 2 for the shell's max HP." - Shell Slam~ Attack: x2 [X], VP: 6, Target: All
"A stronger version of Power Shell that pierces defenses."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A sheet for Koops at Ultra Rank. In addition to his basic attack, I've given him a secondary version of Shell Toss for just 1 VP so that he can get the full 5 damage, and I've replaced the action command for Shell Shield with a die roll. His regular shell is now a piece of armor as per Arpeggio's interpretation of Koopas, and I suppose it would make sense if his special attacks (save maybe Shell Shield) become disabled when his armor breaks, which would logically also apply to his Unique field ability. But as a property of armor, when he has it on he still avoids contact damage (or rather, the shell absorbs it). Whether or not he can be flipped over just depends on if that mechanic is being implemented in the current game of Arpeggio. You might also notice that Koops's shell attacks don't specify "Exempt: Flying" in their target information; the idea here is that they just follow Arpeggio's normal rules about melee attacks missing flyers if the attacker doesn't have a high enough Platform stat. The specific exemption is only listed for earthquake-style attacks that would miss flying targets regardless of Platform stats since the ground itself would have to jump up in order for them to hit.