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Green Koopa Troopa Sheet
Basics
- Name: Green Koopa Troopa
- Affinity: Earth
- XP: 4
Weapon Levels
- Axe: D
- Other: E
- Items: Hoohoo Blend, Kicker, Happy Heart Badge
- Armor: Green Shell
Combat Stats
- HP: 4
- VP: 0
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 1
Field Stats
- Strength: 2
- Hand-Eye: 2
- Platform: 4
- Knowledge: 2
- Clever: 1
- Charisma: 3
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 3
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, runs and trips into the target.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Bipedal, sentient turtles; the color refers to their turtle shell. The basic infantry units of King Bowser Koopa's Koopa Troop. In Paper Mario, an important battle mechanic was that jump-type attacks would flip shelled enemies like Koopas over onto their backs, and until they got back up, further attacks would target their soft underbellies, bypassing their Defense Power; this system is optional in Arpeggio, so if it's not used, the shell just provides constant armor defense, making the Koopa a bit more resilient. See the shell armor page for further details. It's possible for a Koopa to appear without a shell, which is actually standard when they're driving the Koopa Troopa Car from Super Mario Maker. Meanwhile, to create a Super Koopa from Super Mario World, take a shell-less Koopa and add the Cape Feather version of the Raccoon State Status Benefit.