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Pikmin Squad Sheet
Basics
- Name: Pikmin Squad
- Affinity: Earth
- XP: # of Pikmin
Weapon Levels
- n/a
- Items: Ultra-Spicy Berry, Ultra-Bitter Berry, Bomb Rock, Green Leaf, Fire Flower, Honey Syrup
- Armor: None
Combat Stats
- HP: # of Pikmin
- VP: 0
- MP: 0
- Attack Power: 1 (Red: 2, Purple: 3, Rock: 3 [/])
- Magic Power: 1
- Defense Power: 0 (Rock: 1)
- Brain Power: 1
Field Stats
- Strength: 1 (Purple: 9)
- Hand-Eye: 3 (White: 5)
- Platform: 3 (Yellow/Glow: 5, Winged: 9)
- Knowledge: 1 (Leaf), 2 (Bud), 3 (Flower)
- Clever: 1
- Charisma: 1
- Unique: Pikmin stuff.
- Weight: # of Pikmin (Purple: x9)
Attacks
- Basic Attack: All Pikmin swarm the target, dealing multiple hits of damage. Leaf Pikmin deal 1 hit, Bud Pikmin deal 2 hits, and Flower Pikmin deal 3 hits (however, Rock Pikmin only deal 1 hit regardless of life stage). Red Pikmin hits deal 2 damage and Purple and Rock Pikmin hits deal 3 damage, with Rock hits being [/] attacks; all other hits deal 1 damage. White, Winged, and Ice Pikmin only execute half as many hits as other types (rounded down), still accounting for life stages; but against flying targets, Winged Pikmin deal their full number of hits, not halved. For every 10 hits landed by Ice Pikmin, the target receives 1 turn of Freeze (rounded down).
Weapons
- None
Special Attacks
- Glowmob~ Ailment: Paralysis, VP: 0, Turns: # of Glow Pikmin/10, Target: One, Cooldown: # of Glow Pikmin/10, Accuracy: 100%, Only usable if at least 10 Glow Pikmin are in the squad, and all participating Glow Pikmin revert to Leaf stage
"All Glow Pikmin merge into a ball of light and fly at the target, stunning them for a number of turns equal to the number of Glow Pikmin in the ball divided by 10, rounded down."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- (Glow/Bulbmin: x0)
- Ice -- (Ice/Glow/Bulbmin: x0)
- Water -- (Blue/Glow/Bulbmin: x0)
- Wind -- (Glow/Bulbmin: x0)
- Fire -- (Red/Glow/Bulbmin: x0, Ice: +2)
- Thunder -- (Yellow/Glow/Bulbmin: x0)
- Poison -- (White/Glow/Bulbmin: x0)
- Plant -- (Glow: x0)
Information
A squad of anywhere from 2 to 100 Pikmin, generally led by a space captain. Due to high numbers and low durability, the whole squad counts as one target. Whenever the squad takes damage, a number of Pikmin equal to damage taken die, reducing the squad's numbers. The Pikmin targeted within the squad are randomized, and different colors of Pikmin have different Elemental immunities, so randomly targeted Pikmin who are immune to the attack in question will not die, reducing the attack's overall effect if Elemental. Rock Pikmin also have a Defense Power of 1, meaning that every Rock Pikmin randomly targeted by the attack will reduce its total damage by 1 (unless it is a [/] or [X] attack), and a Rock Pikmin dealt only 1 damage will not die. Each Pikmin in the squad may hold 1 Bomb Rock, but only one may be thrown per turn as per normal item use rules. The squad can only contain a maximum of 100 Pikmin and any more than that will be split into additional squads; also, if Pikmin are separated from the main squad, e.g. carrying a treasure, then that group counts as a separate squad until called back by the captain. Captains can also intentionally separate one squad into multiple squads for strategic reasons, for example to divide Pikmin by type, allowing them to do things like attack a target who is Made of an Element with only the Pikmin immune to that Element.
Notes
- ~Made of Plant
- ~Immune to all Status Conditions except Instant Death and the combined Attack Increase and Fast effect from an Ultra-Spicy Spray
- ~Winged: Flying
- ~White: Any attacks involving biting, swallowing, absorbing, etc. that kill a White Pikmin result in the attacker receiving 5 Poison-type damage and being Poisoned for 5 turns, and if the attack normally drains HP, VP, or MP, none is drained (drainage still occurs for other types of Pikmin targeted); Elemental Modifiers are applied (not halved) for the 5 damage, but it ignores Defense Power and armor
- ~Ice: Any attacks involving biting, swallowing, absorbing, etc. that kill Ice Pikmin result in the attacker receiving 1 turn of Freeze for every 10 Ice Pikmin killed, rounded down
Hocotatian | Koppaite | Leafling | Rescue Pup | Pikmin Squad
Red Pikmin | Yellow Pikmin | Blue Pikmin | Purple Pikmin | White Pikmin | Rock Pikmin | Winged Pikmin | Ice Pikmin | Glow Pikmin