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Parakarry Sheet
Basics
- Name: Parakarry
- Affinity: Earth
- Level: 10
Weapon Levels
- n/a
Support Levels
- Mario: A
- Goombario: A
- Kooper: A
- Bombette: A
- Bow: A
- Watt: A
- Sushie: A
- Lakilester: A
Inventory
- 1) Green Shell (100/100)
- 2) P-Wing
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: Green Shell (100/100)
- Money: Coins (100)
Combat Stats
- HP: 30
- VP: 40
- MP: 5
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 2
Field Stats
- Strength: 4
- Hand-Eye: 2
- Platform: 9
- Knowledge: 7
- Clever: 4
- Charisma: 4
- Unique: Spins in his shell, allowing him to glide over or under certain obstacles.
- Weight: 3
Attacks
- Basic Attack: A diving kick.
Weapons
- 1) Mailbag (E)
- 2)
- 3)
- 4)
Special Attacks
- Shell Shot~ Attack: x2 +1, VP: 3, Target: One
"Retreats into his shell, takes aim, and flies into the target at high speed." - Air Lift~ VP: 3, Target: One, Removes from battle (no XP awarded; fails on bosses or if target's Weight exceeds user's Strength)
"Picks up the target and flies offscreen, removing them from the battle. He must have enough Strength to lift them." - Air Raid~ Attack: x2, VP: 6, Target: All
"Flies around like a maniac, damaging all enemies."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind +2
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A highly speculative sheet for Parakarry at Ultra Rank. Since he flies, I gave him a weakness to Wind. I made his Mailbag a weapon item mostly for the sake of humor, but it does give him somewhere to store his letters so they don't clutter up his inventory. Like with Kooper, due to the unusual way that the first Paper Mario game handled partners taking damage, Parakarry's shell defense value of 1 is based on the Defense Power that a Duplighost would acquire when it transformed into him. But whether duplicate or the real deal, he's perhaps the only known Paratroopa not to lose his wings when stomped on.
Notes
- ~Flying