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Kooper Sheet
Basics
- Name: Kooper
- Affinity: Wind
- Level: 10
Weapon Levels
- n/a
Support Levels
- Mario: A
- Goombario: A
- Bombette: A
- Parakarry: A
- Bow: A
- Watt: A
- Sushie: A
- Lakilester: A
Inventory
- 1) Blue Shell (100/100)
- 2) Koopasta
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: Blue Shell (100/100)
- Money: Coins (100)
Combat Stats
- HP: 30
- VP: 40
- MP: 5
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 2
Field Stats
- Strength: 4
- Hand-Eye: 4
- Platform: 4
- Knowledge: 4
- Clever: 4
- Charisma: 4
- Unique: Spins in his shell, allowing him to glide over or under certain obstacles.
- Weight: 3
Attacks
- Basic Attack: Retreats into his shell, spins, and slides across the ground, colliding with the target.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Shell Toss~ Attack: +2, VP: 1, Target: One
"A basic Koopa shell attack. Hiding in the shell prevents contact damage." - Power Shell~ Attack: +1, VP: 3, Target: All
"A ricocheting shell attack that strikes all earthbound enemies. It can't reach flyers with a higher Platform stat." - Dizzy Shell~ Ailment: Dizzy, VP: 4, Turns: 3, Target: All, Accuracy: 50%
"A tornadoing shell attack that spins enemies' heads in an attempt to make them Dizzy." - Fire Shell~ Attack: x2, VP: 5, Target: All, Element: Fire
"A flaming shell attack that roasts all earthbound enemies."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A highly speculative sheet for Kooper at Ultra Rank. In comparison to Koops, his Power Shell deals 1 less damage, and his final attack has Fire Elementality instead of Defense piercing. I also went ahead and gave him 30 HP instead of 25 to differentiate him, and of course he wears a Blue Shell instead of a Green one; in Arpeggio the two are functionally identical, and in original Paper Mario terms, with respect to the unusual manner in which partner characters took damage, Kooper didn't actually have any functional Defense Power, although if a Duplighost transformed into him, its Defense before being flipped was 1.