Example Badge Write-Up
Basics
- Name: Guy McBadgewearer
- Player: Grate Oracle Lewot
- Affinity: Plant
- Level: 5
- XP: 0/20
Current Stats
HP: 16/16,
VP: 12/12,
MP: 0/0,
Status: Normal
Blood Alcohol Level: 0.00
Weapon Levels
- Axe: D (0/21)
- Other: E
Support Levels
- n/a
Inventory
- 1) Mushroom
- 2) Honey Syrup
- 3) Fire Flower
- 4) POW Block
- 5) Zap Tap Badge
- 6) Water Healer Badge
- 7) Money Money Badge
- 8) Defend Plus Badge
- 9) Power Rush Badge
- 10)
Equipped Badges
- (-1 VP) Power Jump
- (-1 VP) Piercing Blow (Classic)
- (-1 VP) Piercing Blow (Classic)
- (-10 MP) Attack Plus
- (-1 HP) Power Rush
- (-1 VP) Power Rush
- (-3 HP) Spike Shield
- (-2 VP) Happy Heart
- (-2 VP) Chill Out
- (Free) Sound FX (Laser)
- (Free) Sound FX (Dog)
- (Free) Sound FX (Bowser)
- (Free) Sound FX (Space Core)
- Armor: None
- Money: US Dollars (100)
Combat Stats
- HP: 16/20
- VP: 12/20
- MP: 0/10
- Attack Power: 1 {2}
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 5
- Hand-Eye: 5
- Platform: 5
- Knowledge: 5
- Clever: 5
- Charisma: 5
- Unique: n/a
- Weight: 5
Attacks
- AP: 0/4
- Basic Attack: Punches the target.
Weapons
- 1) Hammer (E)
- 2)
- 3)
- 4)
Special Attacks
- Super Punch~ Attack: x2 +2, VP: 2, Target: One
"Punches the target really hard." - Multipunch~ Attack: x1, VP: 2, Target: All (Successive)
"Punches each target in succession." - {Badge} Power Jump~ Attack: x2 +2, VP: 2, Target: One
- {Badge} Piercing Blow~ Attack: WBAP [X], VP: 2, Target: One, Weapon: Axe
Psychic Attacks
- Psychic Punch~ Attack: x2 +2, VP: 2, Target: One
"Imagines the target being punched, causing them to take psychic damage." - PK VimUp α~ Heal: 5HP (Revive), VP: 5, Target: One
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Technicalities
- Appearance: A guy wearing some badges.
- Personality: Likes badges, hates everything else.
- Backstory: One day he found out about badges. Since then he has thought about nothing else.
- Trivia: Deep down, actually hates badges.
So as you can see, unequipped badges take up slots in the item inventory,
but equipped badges go in a different section and there's no limit to
how many can be worn except for their BP costs. BP extraction reduces either
HP, VP, or MP, potentially leaving the maximums at non-multiples of 5 like we have here.
And remember that the Danger Zone still references
the badgeless maximum HP, so if Guy were to put on even more badges, he might
end up constantly in Danger, allowing for the
Power Rush effect to always be present.
I put the word "Badge" at the end of the item's name when it's in the item inventory to
clarify that it's a badge, but when it's already in an equipped badges list this is no longer
necessary. What is probably also not necessary is to list multiple worn copies of the
same badge separately, but I found it, shall we say, cleaner; feel free to do it (or any
of this really) your own way, but this is here to specify what I'll be doing.
I guess I've decided that curly brackets {} are the official marker for badge effects,
so we put "{Badge}" in front of special attacks that are granted by
badges, and I've also used it to indicate the higher Attack Power
provided by the Attack Plus Badge (similarly to how I put the defensive bonus provided by a
Koopa's shell in parentheses after its
Defense Power). I included VimUp α as one of Guy's non-badge attacks to point out another
similarity: I usually bold the names of attacks for readability, but I
don't bold the name (and leave off the attack description) if the attack in
question comes from one of the default lists, I guess just
to indicate that it does so; similarly, I think I'll do the same for badge-granted attacks, but
you can differentiate them from default attacks by the aforementioned "{Badge}" bit. Default
attacks cost an Attack Point for player characters (that's the "AP" bit
above the basic attack), but badge attacks don't, obviously using the BP cost instead.
Brackets could be used for other badge effects; for example, Guy is holding (but not wearing) a
Water Healer Badge, which, if worn, would change
his Elemental Modifier for Water to "HP", making him absorb
damage from Water-type attacks, healing HP instead of taking damage: this could be indicated by
leaving his normal "--" Water Modifier in place but putting after it "{HP}".
I don't think I'll bother listing the effects of badges like Power Rush in the "Notes"
section of the character sheet, but if I did I would put "{Badge}" in front of that too, and
anything else of the kind. Um, I guess also note that Guy is wearing two copies of
Piercing Blow, making it
a [X] attack instead of a [/] one; no need to copy the
stats of any version of a badge attack except the one that's actually
provided by the current number of copies worn. Unlike with the default psychic and magic
attacks where you're supposed to learn each version in a row and can still use the weaker
versions later, badge attacks only provide one version at a time; what you could
possibly do is, if someone is wearing the maximum number of copies of an attack-granting badge to
get the highest effect listed, and then puts on another copy, you could also give them access to
the first, weaker version of that same attack as a separate... um, attack. Which I guess could
then be powered up by even more copies until we're back where we started. If this is too
confusing, though, you don't have to allow it.