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Magikoopa Sheet
Basics
- Name: Magikoopa
- Affinity: Poison
- XP: 23
Weapon Levels
- n/a
- Items: Witch's Broom, Super Potion, Super Super, Potion Lotion, Life Shroom, Slowking Tail, Panacea, MP Plus Badge
- Armor: Magikoopa Robe
Combat Stats
- HP: 12
- VP: 0
- MP: 50
- Attack Power: 2
- Magic Power: 3
- Defense Power: 0
- Brain Power: 3
Field Stats
- Strength: 2
- Hand-Eye: 4
- Platform: 9
- Knowledge: 7
- Clever: 6
- Charisma: 6
- Unique: n/a
- Weight: 3
Attacks
- Basic Attack: Slaps the target.
Weapons
- Magikoopa Rod
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- Shape Shot~ Attack: x2 [/], MP: 1, Target: One
"Fires a burst of magic in the form of brightly colored, swirling shapes. It pierces Defense." - Duplikoopa~ MP: 3, Creates three illusory copies of itself
"Creates three illusory copies of itself, hiding amongst them. They vanish if attacked." - Unfun~ MP: 2, Target: One, Removes all Status Benefits
"Casts a deplored spell to rid the foe of any helpful conditions, including the Mario power-ups." - Whoa~ Ailment: Slow, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"A speed-reduction spell that only allows the target to act every other turn." - Heal~ Heal: 5HP, MP: 5, Target: One
"Heals itself or one ally by 5 HP." - Barrier~ Benefit: Shield, MP: 4, Turns: 3, Target: One
"Conjures a protective magical forcefield around itself or one ally." - Return Postage~ Benefit: Reciprocal, MP: 3, Turns: 3, Target: One
"Casts a spell that causes attackers to take half the damage they inflict with melee attacks." - Mirror Mirror~ Benefit: Reflective, MP: 3, Turns: 3, Target: One
"Casts a flashy spell that gives the target a mirrored sheen, causing projectiles to bounce off of them." - Safeguard~ Benefit: Safeguarded, MP: 5, Turns: 5, Target: One
"Casts a protective spell that cures Status Ailments and blocks new ones from being inflicted." - Roulette~ MP: 1, Randomly conjures one of the following:
~Mushroom
~Fire Flower
~Ice Flower
~Super Leaf
~Super Star
~Goomba (separate 50% chance to be a Paragoomba instead)
~Green Koopa Troopa (separate 50% chance to be a Green Koopa Paratroopa instead)
~Red Koopa Troopa (separate 50% chance to be a Red Koopa Paratroopa instead)
~Yellow Koopa Troopa (separate 50% chance to be a Yellow Koopa Paratroopa instead)
~Blue Koopa Troopa (separate 50% chance to be a Blue Koopa Paratroopa instead)
~Buzzy Beetle (separate 50% chance to be a Parabuzzy instead)
~Spiny (separate 50% chance to be a Paraspiny instead)
~Piranha Plant
~Cheep Cheep
~Blooper
~Bob-Omb
~Boo
~Chain Chomp
~Hammer Bro.
~Dry Bones
~Koopatrol
"Magically conjures a random item or enemy from the Mario series. Items conjured can be grabbed by anyone."
Elemental Modifiers
- Earth -2
- Ice -2
- Water -2
- Wind -2
- Fire -2
- Thunder -2
- Poison -2
- Plant -2
Information
Koopa wizards who know many annoying spells. They dress in blue robes and are handy additions to the Koopa Troop, but when cornered, they're cowards. This standard variety of Magikoopa is the strongest, whilst the other, slightly weaker versions are differentiated by their alternate robe colors. All of these robes count as the same piece of armor, which only protects against magical attacks.
Notes
- ~May try to Run Away if alone