Ostinato › Default Data › Fusions › Mario ›
Big Rainbow Magikoopa Sheet
Basics
- Name: Big Rainbow Magikoopa
- Fusers: Purple Magikoopa, Orange Magikoopa, Green Magikoopa, Magikoopa
- Affinity: Poison » Poison | Poison | Poison | Poison
- XP: 83 » 20 + 20 + 20 + 23
Weapon Levels
- n/a
- Items: Witch's Broom, Super Shroom, 1-Up Shroom, Life Shroom, Ultra Shroom, Boo's Sheet, Volt Shroom, Small Coca-Cola, Iced Tea, Super Potion, Super Super, Potion Lotion, Slowking Tail, Panacea, Poison Shroom, Spirit Water, Hard Stone, Poison Barb, Rainbow Star, Aura Saver Badge, Lazy Star Badge, Pity Star Badge, MP Plus Badge
- Armor: Big Rainbow Magikoopa Robe (Defense: 12 against Magic, HP: 120)
Combat Stats
- HP: 45 » 11 + 11 + 11 + 12
- VP: 0 » 0 + 0 + 0 + 0
- MP: 125 » 25 + 25 + 25 + 50
- Attack Power: 5 » 1 + 1 + 1 + 2
- Magic Power: 9 » 2 + 2 + 2 + 3
- Defense Power: 0 » 0 + 0 + 0 + 0
- Brain Power: 9 » 2 + 2 + 2 + 3
Field Stats
- Strength: 8 » 2 + 2 + 2 + 2
- Hand-Eye: 16 » 4 + 4 + 4 + 4
- Platform: 36 » 9 + 9 + 9 + 9
- Knowledge: 25 » 6 + 6 + 6 + 7
- Clever: 21 » 5 + 5 + 5 + 6
- Charisma: 21 » 5 + 5 + 5 + 6
- Unique: n/a
- Weight: 12 » 3 + 3 + 3 + 3
Attacks
- Basic Attack: Slaps the target.
Weapons
- Magikoopa Rod
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- Shape Shot~ Attack: x2 [/], MP: 1, Target: One
"Fires a burst of magic in the form of brightly colored, swirling shapes. It pierces Defense." - Single Heal~ Heal: 8HP, MP: 4, Target: One
"Heals a single target by 8 HP." - Group Heal~ Heal: 4HP, MP: 4, Target: All
"Heals itself and all of its allies by 4 HP." - Single Fix~ MP: 1, Target: One, Removes all Status Problems
"Gets rid of the status problems of the target." - Group Fix~ MP: 2, Target: All, Removes all Status Problems
"Gets rid of the status problems of itself and all of its allies." - Tortoise Race~ Benefit: 2 HP Trickle, MP: 2, Turns: 5, Target: One
"Casts a spell that slowly maintains the target's vitality." - Invigorate~ Heal: 8VP, MP: 4, Target: One
"Restores 8 VP to a single target." - Magic 8 Ball~ Heal: 8MP, MP: 8, Target: One
"Restores 8 MP to an ally—in essence, transfers 8 of its own MP to them." - Attack Rise~ Benefit: Attack +2, MP: 2, Turns: 2, Target: One
"Beefs up a partner, allowing them to inflict more damage." - Magic Rise~ Benefit: Magic +2, MP: 2, Turns: 2, Target: One
"Increases the offensive magical power the target briefly." - Defense Rise~ Benefit: Defense +2, MP: 2, Turns: 2, Target: One
"Increases the target's resistance to damage, aiding survival." - Brain Rise~ Benefit: Brain +2, MP: 2, Turns: 2, Target: One
"Briefly increases the target's psychic prowess, affecting both mental offense and defense." - Zap Tap~ Benefit: Electrified, MP: 2, Turns: 3, Target: One
"Electrifies one ally to protect them from melee attacks." - Luck Chuck~ Benefit: Dodgy, MP: 2, Turns: 3, Target: One
"Increases the target's luck, making roughly half the attacks that target them miss." - Boo Who~ Benefit: Invisible, MP: 3, Turns: 2, Target: One
"Turns one ally invisible to protect them from damage." - Fast Cast~ Benefit: Fast, MP: 3, Turns: 2, Target: One
"Warps time around the target, allowing them to move twice per turn." - Medusa~ Benefit: Stone, MP: 1, Turns: 1, Target: One
"Turns itself or one ally to stone for a turn, allowing damage to be avoided." - Neuter~ Benefit: Neutralized, MP: 3, Turns: 3, Target: One
"Casts a spell that returns status to normal. It may cure a friend of ills, or remove an enemy's Benefits." - Hypnotism~ Ailment: Sleep, MP: 2, Turns: 5, Target: One, Accuracy: 100%
"Magically lulls one enemy to sleep." - Scary-Go-Round~ Ailment: Dizzy, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Makes an enemy's inner ear fluid swirl unpredictably, leaving them dizzy." - Confuse Ray~ Ailment: Confusion, MP: 2, Target: One, Accuracy: 100%
"Fires a baffling ray that confounds the target with hallucinatory images of blue, bat-like creatures." - Slo-Time Bubble~ Ailment: Time Freeze, MP: 4, Turns: 3, Target: One, Accuracy: 75%
"Stops time around the target, immobilizing them for a few turns." - Psych!~ Ailment: Psyched Out, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Interferes with the target's psychokinetic wavelength, disabling psychic attacks briefly." - Shut Up!~ Ailment: Silence, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts an anti-magic spell on the target, preventing them from using spells as it is doing." - Drop It!~ Ailment: Disarmed, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts a slippery spell on the target's hands that prevents them from using weapons briefly." - Hands Off!~ Ailment: Embargo, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts a slippery spell on the target's hands that prevents them from using items briefly." - Under the Influence~ Alcohol: 0.03, MP: 3, Target: One, Accuracy: 100%
"Causes the water in the target's blood to ferment into alcohol, potentially leaving them drunk." - Duplikoopa~ MP: 3, Creates three illusory copies of itself
"Creates three illusory copies of itself, hiding amongst them. They vanish if attacked." - Unfun~ MP: 2, Target: One, Removes all Status Benefits
"Casts a deplored spell to rid the foe of any helpful conditions, including the Mario power-ups." - Whoa~ Ailment: Slow, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"A speed-reduction spell that only allows the target to act every other turn." - Big Heal~ Heal: 13HP, MP: 9, Target: One
"Combines two healing spells to restore a total of 13 HP to one target." - Barrier~ Benefit: Shield, MP: 4, Turns: 3, Target: One
"Conjures a protective magical forcefield around itself or one ally." - Return Postage~ Benefit: Reciprocal, MP: 3, Turns: 3, Target: One
"Casts a spell that causes attackers to take half the damage they inflict with melee attacks." - Mirror Mirror~ Benefit: Reflective, MP: 3, Turns: 3, Target: One
"Casts a flashy spell that gives the target a mirrored sheen, causing projectiles to bounce off of them." - Safeguard~ Benefit: Safeguarded, MP: 5, Turns: 5, Target: One
"Casts a protective spell that cures Status Ailments and blocks new ones from being inflicted." - Roulette~ MP: 1, Randomly conjures one of the following:
~Mushroom
~Fire Flower
~Ice Flower
~Super Leaf
~Super Star
~Goomba (separate 50% chance to be a Paragoomba instead)
~Green Koopa Troopa (separate 50% chance to be a Green Koopa Paratroopa instead)
~Red Koopa Troopa (separate 50% chance to be a Red Koopa Paratroopa instead)
~Yellow Koopa Troopa (separate 50% chance to be a Yellow Koopa Paratroopa instead)
~Blue Koopa Troopa (separate 50% chance to be a Blue Koopa Paratroopa instead)
~Buzzy Beetle (separate 50% chance to be a Parabuzzy instead)
~Spiny (separate 50% chance to be a Paraspiny instead)
~Piranha Plant
~Cheep Cheep
~Blooper
~Bob-Omb
~Boo
~Chain Chomp
~Hammer Bro.
~Dry Bones
~Koopatrol
"Magically conjures a random item or enemy from the Mario series. Items conjured can be grabbed by anyone."
Elemental Modifiers
- Earth -2 » -- | -- | -- | -2
- Ice -2 » -- | -- | -- | -2
- Water -2 » -- | -- | -- | -2
- Wind -2 » -- | -- | -- | -2
- Fire -2 » -- | -- | -- | -2
- Thunder -2 » -- | -- | -- | -2
- Poison -2 » -- | -- | -- | -2
- Plant -2 » -- | -- | -- | -2
Information
A fusion of all four types of Magikoopas: Purple, Orange, Green, and the one given no adjective but which wears blue and is slightly stronger than the others. Each of the four contributes their own unique set of spells to the fusion, giving it boundless options, although most of these have to do with Status Conditions and healing rather than direct offense. Still, with a combined Magic Power of 9, which gets doubled to 18 with its basic Shape Shot, you might prefer it to attempt trickery.