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Magikoopatrol Sheet
Basics
Weapon Levels
- Axe: C » E + C
- Other: E
- Items: Witch's Broom, Super Potion, Super Super, Potion Lotion, Life Shroom, Slowking Tail, Panacea, Maple Super, Lay's Baked, Woohoo Blend, Hoohoo Blend, MP Plus Badge, Fire Drive (Classic) Badge
- Armor: Robed Black Shell (Defense: 3 [+3 against Magic], HP: 330)
Combat Stats
- HP: 20 » 12 + 8
- VP: 10 » 0 + 10
- MP: 50 » 50 + 0
- Attack Power: 6 » 2 + 4
- Magic Power: 4 » 3 + 1
- Defense Power: 0 (3) » 0 + 0 (3)
- Brain Power: 4 » 3 + 1
Field Stats
- Strength: 6 » 2 + 4
- Hand-Eye: 8 » 4 + 4
- Platform: 15 » 9 + 6
- Knowledge: 10 » 7 + 3
- Clever: 9 » 6 + 3
- Charisma: 11 » 6 + 5
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 7 » 3 + 4
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, slaps the target.
Weapons
- Magikoopa Rod, Flashlight, Sneaky Parasol
Special Attacks
- Power Shell~ Attack: x1, VP: 2, Target: All
"Ricochets around in its shell, striking all opponents." - Charge~ Charge: 4, VP: 2
"Builds up extra power for the next attack." - Reinforce~ VP: 2, Calls another Koopatrol into battle
"Performs a dance which calls an additional Koopatrol to its aid."
Psychic Attacks
- None
Magical Attacks
- Shape Shot~ Attack: x2 [/], MP: 1, Target: One
"Fires a burst of magic in the form of brightly colored, swirling shapes. It pierces Defense." - Duplikoopa~ MP: 3, Creates three illusory copies of itself
"Creates three illusory copies of itself, hiding amongst them. They vanish if attacked." - Unfun~ MP: 2, Target: One, Removes all Status Benefits
"Casts a deplored spell to rid the foe of any helpful conditions, including the Mario power-ups." - Whoa~ Ailment: Slow, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"A speed-reduction spell that only allows the target to act every other turn." - Heal~ Heal: 5HP, MP: 5, Target: One
"Heals itself or one ally by 5 HP." - Barrier~ Benefit: Shield, MP: 4, Turns: 3, Target: One
"Conjures a protective magical forcefield around itself or one ally." - Return Postage~ Benefit: Reciprocal, MP: 3, Turns: 3, Target: One
"Casts a spell that causes attackers to take half the damage they inflict with melee attacks." - Mirror Mirror~ Benefit: Reflective, MP: 3, Turns: 3, Target: One
"Casts a flashy spell that gives the target a mirrored sheen, causing projectiles to bounce off of them." - Safeguard~ Benefit: Safeguarded, MP: 5, Turns: 5, Target: One
"Casts a protective spell that cures Status Ailments and blocks new ones from being inflicted." - Roulette~ MP: 1, Randomly conjures one of the following:
~Mushroom
~Fire Flower
~Ice Flower
~Super Leaf
~Super Star
~Goomba (separate 50% chance to be a Paragoomba instead)
~Green Koopa Troopa (separate 50% chance to be a Green Koopa Paratroopa instead)
~Red Koopa Troopa (separate 50% chance to be a Red Koopa Paratroopa instead)
~Yellow Koopa Troopa (separate 50% chance to be a Yellow Koopa Paratroopa instead)
~Blue Koopa Troopa (separate 50% chance to be a Blue Koopa Paratroopa instead)
~Buzzy Beetle (separate 50% chance to be a Parabuzzy instead)
~Spiny (separate 50% chance to be a Paraspiny instead)
~Piranha Plant
~Cheep Cheep
~Blooper
~Bob-Omb
~Boo
~Chain Chomp
~Hammer Bro.
~Dry Bones
~Koopatrol
"Magically conjures a random item or enemy from the Mario series. Items conjured can be grabbed by anyone."
Elemental Modifiers
- Earth -2 » -2 | --
- Ice -2 » -2 | --
- Water -2 » -2 | --
- Wind -2 » -2 | --
- Fire -2 » -2 | --
- Thunder -2 » -2 | --
- Poison -2 » -2 | --
- Plant -2 » -2 | --
Information
A Magikoopa fused with a Koopatrol. It's physically and magically powerful, with a fused piece of armor that protects it against both. Remember that the Koopatrol's charge will also power up the Magikoopa's Shape Shot.