Pebble ~ Damage: 3 (+2 to flying), Element: Earth, Weapon: Slingshot, Sling "A small rock that can be thrown at an enemy. It can also be fired from a Slingshot."
Venin Arrow ~ Damage: n/a (+2 to flying), Ailment: Poison, Turns: 3, Chance: 100%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"A poison-tipped arrow. It can be fired from various bows to increase its power, but its toxicity remains the same."
Fire Arrow ~ Damage: n/a (+2 to flying), Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow infused with the power of fire. It'll explode after being fired from any bow."
Ice Arrow ~ Damage: n/a (+2 to flying), Element: Ice, Ailment: Freeze, Turns: 3, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow infused with the power of ice. It has a chance of freezing foes solid when fired from any bow."
Shock Arrow ~ Damage: n/a (+2 to flying), Element: Thunder, Ailment: Paralysis, Turns: 3, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow infused with the power of electricity. It has a chance of paralyzing foes when fired from any bow."
Keese Arrow ~ Damage: n/a [O] (+2 to flying), Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow with a severed Keese eyeball attached. This allows it to guide itself toward its target."
Fire Keese Arrow ~ Damage: n/a [O] (+2 to flying), Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow with the eyeball of a Fire Keese attached, giving it both homing abilities and Fire Elementality."
Ice Keese Arrow ~ Damage: n/a [O] (+2 to flying), Element: Ice, Ailment: Freeze, Turns: 3, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow with the eyeball of an Ice Keese attached, giving it both homing abilities and Ice Elementality."
Electric Keese Arrow ~ Damage: n/a [O] (+2 to flying), Element: Thunder, Ailment: Paralysis, Turns: 3, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow with the eyeball of an Electric Keese attached, giving it both homing abilities and Thunder Elementality."
Ancient Arrow ~ Damage: n/a (+2 to flying, +2 to ancient Sheikah tech), Ailment: Instant Death, Chance: 25%, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow outfitted with ancient Sheikah tech. It does extra damage to Guardians and may just kill instantly."
Laguz Arrow ~ Damage: n/a (+2 to flying, +2 to laguz), Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow designed to do extra damage to laguz. It is especially lethal to the bird tribes."
Knifereaver ~ Damage: n/a (+2 to flying, Reave), Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow designed to reverse the secondary Weapon Triangle. It can be fired from any bow."
Exploding Arrow ~ Damage: 10 (+2 to flying), Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow outfitted with a high-tech exploding arrowhead, which deals damage irrespective of the bow used to fire it."
Rope Arrow ~ Damage: n/a (+2 to flying), Platform: 9, Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow with a rope attached. In the field, it can be used to scale a cliff of any height."
Dragonscale Arrow ~ Damage: n/a [X] (+2 to flying), Weapon: Iron Bow, Steel Bow, Silver Bow, Longbow, Brave Bow, Killer Bow, Lady Bow, Duplex Bow, Forest Dweller's Bow, Lynel Bow
"An arrow with a head made from a scale of Ta Lo's guardian dragon. It pierces all defenses."
Crossbow Bolt ~ Damage: n/a (+5 to flying), Weapon: Bowgun, Crossbow, Aqqar, Taksh, Arbalest, Termite Crossbow "A bolt to be fired from a crossbow. Its power depends on which type of crossbow, but multiple can be stored in a Quiver."
Feather Bolt ~ Damage: 5 (+5 to flying), Weapon: Feather Crossbow "An orange feather designed to be fired as a bolt from Tiny Kong's crossbow, which can hold 50 of them without a Quiver."
Homing Feather ~ Damage: 5 [O] (+5 to flying), Weapon: Feather Crossbow
"A red feather developed by Funky Kong for Tiny's crossbow. When fired, it homes in on the target."
Mario-Related
Standard Mushinegun Clip ~ Damage: 1, Size: 42, Weapon: Mushinegun "A clip of miniature Bullet Bills to be fired from a Mushinegun."
Bombshell Mushinegun Clip ~ Damage: 2, Size: 42, Weapon: Mushinegun
"A clip of miniature Bombshell Bills for a Mushinegun. They will do extra damage."
Star Bit ~ Damage: 1, Ailment: Dizzy, Turns: 1, Chance: 25%, Weapon: Star Pointer "A candy from space that can be eaten to heal a random stat by 1. It can also be fired as ammo from a Star Pointer."
Bombshell Bill ~ Damage: 9, Weapon: Shoulder-Mounted Bill Blaster, Vehicle: Monty Tank, Small Koopa Airship
"More powerful than a regular Bullet Bill, it can be fired out of the same things."
Bull's-Eye Bill ~ Damage: 6 [O], Weapon: Shoulder-Mounted Bill Blaster, Vehicle: Monty Tank, Small Koopa Airship
"A red Bullet Bill with a homing device built in. It never fails to find its target."
Shroomagazine ~ Damage: 3, Size: 8, Weapon: Mush Pistol "A magazine of miniature Bullet Bills for a Mushroom Kingdom pistol."
Water Bottle ~ Damage: 1, Size: 50, Element: Water, Weapon: F.L.U.D.D., Squirt Gun, Vehicle: Mr. Spidermech [Fire Flower + Ice Flower]
"A bottle of purified water that can fuel a F.L.U.D.D. It can also be used to brew tea or coffee."
Goop Container ~ Damage: 1, Size: 50, Element: Poison, Ailment: Poison, Turns: 1, Chance: 50%, Weapon: F.L.U.D.D.
[Water Bottle + Poison Shroom]
"A bottle of brown sludge normally cleaned up by a F.L.U.D.D., it is possible to fire it out of one."
Electro-Goop Container ~ Damage: 1, Size: 50, Element: Thunder, Ailment: Paralysis, Turns: 1, Chance: 25%, Weapon: F.L.U.D.D.
[Goop Container + Volt Shroom]
"A bottle of greenish, electrically charged pollution that can ironically be spewed from a F.L.U.D.D."
Lava Goop Container ~ Damage: 2, Size: 50, Element: Fire, Ailment: Burn, Turns: 1, Chance: 50%, Weapon: F.L.U.D.D.
[Goop Container + Fire Flower, Goop Container + Fire Burst]
"A bottle of hot, orange sludge, half lava and half garbage. It can be ironically shot from a F.L.U.D.D."
Fire Element Ghost ~ Damage: 3, Size: 12, Element: Fire, Ailment: Burn, Turns: 2, Chance: 50%, Weapon: Poltergust 3000 "A ghost of fire who can be sucked up and then expelled by a Poltergust 3000."
Water Element Ghost ~ Damage: 3, Size: 12, Element: Water, Weapon: Poltergust 3000
"A ghost of water who can be sucked up and then expelled by a Poltergust 3000."
Ice Element Ghost ~ Damage: 3, Size: 12, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 50%, Weapon: Poltergust 3000
"A ghost of ice who can be sucked up and then expelled by a Poltergust 3000."
Pea Pod ~ Damage: 1, Size: 5, Element: Plant, Weapon: Pea Shooter "A pod of peas native to the Beanbean Kingdom. The peas can be fired from a Pea Shooter or cooked."
Coconut ~ Damage: 5, Weapon: Coconut Shooter "A coconut from a tropical island. It can be thrown at an enemy directly or fired from a Coconut Shooter."
Homing Coconut ~ Damage: 5 [O], Weapon: Coconut Shooter
"A red coconut developed by Funky Kong for Donkey's Coconut Shooter. It homes in on enemies, ensuring a hit."
Peanut ~ Damage: 2, Weapon: Peanut Popgun "A favorite legume of elephants. It heals a little HP but can also be used as ammo for Diddy Kong's Peanut Popguns."
Homing Peanut ~ Damage: 2 [O], Weapon: Peanut Popgun
"A red peanut developed by Funky Kong for Diddy's Peanut Popguns. It homes in on enemies, ensuring a hit."
Grapes ~ Damage: 1, Size: 30, Weapon: Blowgun "When loaded as ammo into a Blowgun, grapes only deal 1 damage per hit but count as an ammo pack of 30."
Homing Grapes ~ Damage: 1 [O], Size: 30, Weapon: Blowgun
"A bunch of grapes modified by Funky Kong to act as homing ammo. To fire them, you'll need a Blowgun."
Pineapple ~ Damage: 7, Weapon: Pineapple Launcher "A tough-skinned but delicious fruit. It restores a random stat by 5, but can also be fired from a Pineapple Launcher."
Homing Pineapple ~ Damage: 7 [O], Weapon: Pineapple Launcher
"A red pineapple developed by Funky Kong for Chunky's Pineapple Launcher. It homes in on enemies, ensuring a hit."
Orange Grenade ~ Damage: 10, Weapon: Orange Grenade Launcher "When fired from a Launcher instead of just being thrown, Orange Grenades still do 10 damage, but don't pierce Defense."
Heavy-Duty Mr. Magazine ~ Damage: 7, Size: 30, Weapon: Mr. Assault Rifle, Mrs. Assault Rifle, Mr. Snipe, Mr. Bayonet
"A magazine of heavy-duty Mr. Bullets for a Mr. or Mrs. Assault Rifle, a Mr. Snipe, or a Mr. Bayonet."
Armor-Piercing Mr. Magazine ~ Damage: 5 [X], Size: 30, Weapon: Mr. Assault Rifle, Mrs. Assault Rifle, Mr. Snipe, Mr. Bayonet
"A magazine of armor-piercing Mr. Bullets for a Mr. or Mrs. Assault Rifle, a Mr. Snipe, or a Mr. Bayonet."
Heavy-Duty Mr. Clip ~ Damage: 2, Size: 80, Weapon: Mr. Machinegun, Mr. Machine Bayonet, Vehicle: Mr. Spidermech
"A clip of expensive, heavy-duty Mr. Bullets for a Mr. Machinegun or a Mr. Machine Bayonet."
Armor-Piercing Mr. Clip ~ Damage: 1 [X], Size: 80, Weapon: Mr. Machinegun, Mr. Machine Bayonet, Vehicle: Mr. Spidermech
"A clip of armor-piercing Mr. Bullets for a Mr. Machinegun or a Mr. Machine Bayonet."
Mr. Ammo Belt ~ Damage: 1, Size: 200, Weapon: Mr. Minigun, Vehicle: Mr. Deathmech "A huge clip of Mr. Bullets for a Mr. Minigun."
Heavy-Duty Mr. Ammo Belt ~ Damage: 2, Size: 200, Weapon: Mr. Minigun, Vehicle: Mr. Deathmech
"A huge clip of expensive, heavy-duty Mr. Bullets for a Mr. Minigun."
Armor-Piercing Mr. Ammo Belt ~ Damage: 1 [X], Size: 200, Weapon: Mr. Minigun, Vehicle: Mr. Deathmech
"A huge clip of armor-piercing Mr. Bullets for a Mr. Minigun."
Mr. Rocket-Propelled Grenade ~ Damage: 10, Weapon: Mr. Rocket Launcher, Vehicle: Mrs. Deathmech, Mr. Spidermech
"A deadly missile to be fired from a Mr. Rocket Launcher."
Mrs. Rocket-Propelled Grenade ~ Damage: 12, Weapon: Mr. Rocket Launcher, Vehicle: Mrs. Deathmech, Mr. Spidermech
"A very deadly missile to be fired from a Mr. Rocket Launcher."
Mr. Anti-Tank Missile ~ Damage: 10 [X], Weapon: Mr. Rocket Launcher, Vehicle: Mrs. Deathmech, Mr. Spidermech
"An armor-piercing missile to be fired from a Mr. Rocket Launcher."
Mr. Anti-Aircraft Missile ~ Damage: 10 (+2 to Flying), Weapon: Mr. Rocket Launcher, Vehicle: Mrs. Deathmech, Mr. Spidermech
"A missile designed to take out enemy aircraft from the ground. For a Mr. Rocket Launcher."
Mr. Pistol Magazine ~ Damage: 4, Size: 6, Weapon: Mr. Pistol "A magazine of Mr. Bullets for a Mr. Pistol."
Mr. Revolver Magazine ~ Damage: 4, Size: 12, Weapon: Mr. Revolver "A magazine of Mr. Bullets for a Mr. Revolver."
Mr. Cylinder ~ Damage: 3, Size: 32, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%, Weapon: Mr. Flamethrower "A tank of Mr. Combustible Fluid used to fuel a Mr. Flamethrower."
Dust Cartridges
Energy Dust Magazine I ~ Damage: 6, Size: 25, Weapon: Gunsword "A magazine of Dust bullets for a Gunsword. The Energy Dust variety is the most basic type."
Energy Dust Magazine II ~ Damage: 7, Size: 25, Weapon: Gunblade "A magazine of Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Gravity Dust Magazine I ~ Damage: 6, Size: 25, Weapon: Gunsword
"A magazine of Dust bullets for a Gunsword. Their propulsion effect can be used for unconventional platforming."
Gravity Dust Magazine II ~ Damage: 7, Size: 25, Weapon: Gunblade
"A magazine of Dust bullets for a Gunblade. Slightly stronger, but with the same propulsion effect."
Fire Dust Magazine I ~ Damage: 6, Size: 25, Element: Fire, Weapon: Gunsword
"A magazine of fire-type Dust bullets for a Gunsword."
Fire Dust Magazine II ~ Damage: 7, Size: 25, Element: Fire, Weapon: Gunblade
"A magazine of fire-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Wind Dust Magazine I ~ Damage: 6, Size: 25, Element: Wind, Weapon: Gunsword
"A magazine of wind-type Dust bullets for a Gunsword."
Wind Dust Magazine II ~ Damage: 7, Size: 25, Element: Wind, Weapon: Gunblade
"A magazine of wind-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Earth Dust Magazine I ~ Damage: 6, Size: 25, Element: Earth, Weapon: Gunsword
"A magazine of earth-type Dust bullets for a Gunsword."
Earth Dust Magazine II ~ Damage: 7, Size: 25, Element: Earth, Weapon: Gunblade
"A magazine of earth-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Water Dust Magazine I ~ Damage: 6, Size: 25, Element: Water, Weapon: Gunsword
"A magazine of water-type Dust bullets for a Gunsword."
Water Dust Magazine II ~ Damage: 7, Size: 25, Element: Water, Weapon: Gunblade
"A magazine of water-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Lightning Dust Magazine I ~ Damage: 6, Size: 25, Element: Thunder, Weapon: Gunsword
"A magazine of lightning-type Dust bullets for a Gunsword."
Lightning Dust Magazine II ~ Damage: 7, Size: 25, Element: Thunder, Weapon: Gunblade
"A magazine of lightning-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Ice Dust Magazine I ~ Damage: 6, Size: 25, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%, Weapon: Gunsword
"A magazine of ice-type Dust bullets for a Gunsword. They may freeze foes solid."
Ice Dust Magazine II ~ Damage: 7, Size: 25, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%, Weapon: Gunblade
"A magazine of ice-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Lava Dust Magazine I ~ Damage: 6, Size: 25, Element: Fire, Ailment: Burn, Turns: 2, Chance: 100%, Weapon: Gunsword
"A magazine of lava-type Dust bullets for a Gunsword. They're sure to inflict a burn."
Lava Dust Magazine II ~ Damage: 7, Size: 25, Element: Fire, Ailment: Burn, Turns: 2, Chance: 100%, Weapon: Gunblade
"A magazine of lava-type Dust bullets for a Gunblade. Slightly stronger than those used in a Gunsword."
Energy Dust Clip I ~ Damage: 1, Size: 60, Weapon: Semi-Automatic Lance "A clip of Dust bullets for a Semi-Automatic Lance. The Energy Dust variety is the most basic type."
Energy Dust Clip II ~ Damage: 1, Size: 120, Weapon: Fully Automatic Lance "A clip of Dust bullets for a Fully Automatic Lance. It's twice the size of the Semi-Auto's clip."
Gravity Dust Clip I ~ Damage: 1, Size: 60, Weapon: Semi-Automatic Lance
"A clip of Dust bullets for a Semi-Automatic Lance. Their propulsion effect can be used for unconventional platforming."
Gravity Dust Clip II ~ Damage: 1, Size: 120, Weapon: Fully Automatic Lance
"A clip of Dust bullets for a Fully Automatic Lance. Twice the size, same propulsion effect."
Fire Dust Clip I ~ Damage: 1, Size: 60, Element: Fire, Weapon: Semi-Automatic Lance
"A clip of fire-type Dust bullets for a Semi-Automatic Lance."
Fire Dust Clip II ~ Damage: 1, Size: 120, Element: Fire, Weapon: Fully Automatic Lance
"A clip of fire-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Wind Dust Clip I ~ Damage: 1, Size: 60, Element: Wind, Weapon: Semi-Automatic Lance
"A clip of wind-type Dust bullets for a Semi-Automatic Lance."
Wind Dust Clip II ~ Damage: 1, Size: 120, Element: Wind, Weapon: Fully Automatic Lance
"A clip of wind-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Earth Dust Clip I ~ Damage: 1, Size: 60, Element: Earth, Weapon: Semi-Automatic Lance
"A clip of earth-type Dust bullets for a Semi-Automatic Lance."
Earth Dust Clip II ~ Damage: 1, Size: 120, Element: Earth, Weapon: Fully Automatic Lance
"A clip of earth-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Water Dust Clip I ~ Damage: 1, Size: 60, Element: Water, Weapon: Semi-Automatic Lance
"A clip of water-type Dust bullets for a Semi-Automatic Lance."
Water Dust Clip II ~ Damage: 1, Size: 120, Element: Water, Weapon: Fully Automatic Lance
"A clip of water-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Lightning Dust Clip I ~ Damage: 1, Size: 60, Element: Thunder, Weapon: Semi-Automatic Lance
"A clip of lightning-type Dust bullets for a Semi-Automatic Lance."
Lightning Dust Clip II ~ Damage: 1, Size: 120, Element: Thunder, Weapon: Fully Automatic Lance
"A clip of lightning-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Ice Dust Clip I ~ Damage: 1, Size: 60, Element: Ice, Ailment: Freeze, Turns: 1, Chance: 1/6, Weapon: Semi-Automatic Lance
"A clip of ice-type Dust bullets for a Semi-Automatic Lance. They're likely to freeze foes solid."
Ice Dust Clip II ~ Damage: 1, Size: 120, Element: Ice, Ailment: Freeze, Turns: 1, Chance: 1/6, Weapon: Fully Automatic Lance
"A clip of ice-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Lava Dust Clip I ~ Damage: 1, Size: 60, Element: Fire, Ailment: Burn, Turns: 1, Chance: 50%, Weapon: Semi-Automatic Lance
"A clip of lava-type Dust bullets for a Semi-Automatic Lance. They're likely to inflict a burn."
Lava Dust Clip II ~ Damage: 1, Size: 120, Element: Fire, Ailment: Burn, Turns: 1, Chance: 50%, Weapon: Fully Automatic Lance
"A clip of lava-type Dust bullets for a Fully Automatic Lance. Twice the size of the Semi-Auto's clip."
Energy Dust Missile ~ Damage: 10, Weapon: Axzooka "A Dust missile to be fired from an Axzooka. The Energy Dust variety is the most basic type."
Energy Dust Rocket ~ Damage: 12, Weapon: Bazookaxe "A large Dust missile to be fired from a Bazookaxe. It's a little stronger than the missile of the Axzooka."
Gravity Dust Missile ~ Damage: 10 [/], Weapon: Axzooka
"A Dust missile to be fired from an Axzooka. Its propulsion effect can be used for unconventional platforming."
Gravity Dust Rocket ~ Damage: 12 [/], Weapon: Bazookaxe
"A large Dust missile to be fired from a Bazookaxe. Slightly stronger, but with the same propulsion effect."
Fire Dust Missile ~ Damage: 10, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%, Weapon: Axzooka
"A fire-type Dust missile to be fired from an Axzooka."
Fire Dust Rocket ~ Damage: 12, Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%, Weapon: Bazookaxe
"A large fire-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Wind Dust Missile ~ Damage: 10, Element: Wind, Weapon: Axzooka
"A wind-type Dust missile to be fired from an Axzooka."
Wind Dust Rocket ~ Damage: 12, Element: Wind, Weapon: Bazookaxe
"A large wind-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Earth Dust Missile ~ Damage: 10, Element: Earth, Weapon: Axzooka
"An earth-type Dust missile to be fired from an Axzooka."
Earth Dust Rocket ~ Damage: 12, Element: Earth, Weapon: Bazookaxe
"A large earth-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Water Dust Missile ~ Damage: 10, Element: Water, Weapon: Axzooka
"A water-type Dust missile to be fired from an Axzooka."
Water Dust Rocket ~ Damage: 12, Element: Water, Weapon: Bazookaxe
"A large water-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Lightning Dust Missile ~ Damage: 10, Element: Thunder, Weapon: Axzooka
"A lightning-type Dust missile to be fired from an Axzooka."
Lightning Dust Rocket ~ Damage: 12, Element: Thunder, Weapon: Bazookaxe
"A large lightning-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Ice Dust Missile ~ Damage: 10, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%, Weapon: Axzooka
"An ice-type Dust missile to be fired from an Axzooka. It may freeze foes solid."
Ice Dust Rocket ~ Damage: 12, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%, Weapon: Bazookaxe
"A large ice-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Lava Dust Missile ~ Damage: 10, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100%, Weapon: Axzooka
"A lava-type Dust missile to be fired from an Axzooka. It's sure to inflict a burn."
Lava Dust Rocket ~ Damage: 12, Element: Fire, Ailment: Burn, Turns: 6, Chance: 100%, Weapon: Bazookaxe
"A large lava-type Dust missile to be fired from a Bazookaxe. A little stronger than the missile of the Axzooka."
Energy Dust Magazine A ~ Damage: 4, Size: 5, Weapon: Knife Pistol "A magazine of Dust bullets for a Knife Pistol. The Energy Dust variety is the most basic type."
Energy Dust Magazine B ~ Damage: 4, Size: 10, Weapon: Revolver Dagger "A magazine of Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Fire Dust Magazine A ~ Damage: 4, Size: 5, Element: Fire, Weapon: Knife Pistol
"A magazine of fire-type Dust bullets for a Knife Pistol."
Fire Dust Magazine B ~ Damage: 4, Size: 10, Element: Fire, Weapon: Revolver Dagger
"A magazine of fire-type Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Wind Dust Magazine A ~ Damage: 4, Size: 5, Element: Wind, Weapon: Knife Pistol
"A magazine of wind-type Dust bullets for a Knife Pistol."
Wind Dust Magazine B ~ Damage: 4, Size: 10, Element: Wind, Weapon: Revolver Dagger
"A magazine of wind-type Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Earth Dust Magazine A ~ Damage: 4, Size: 5, Element: Earth, Weapon: Knife Pistol
"A magazine of earth-type Dust bullets for a Knife Pistol."
Earth Dust Magazine B ~ Damage: 4, Size: 10, Element: Earth, Weapon: Revolver Dagger
"A magazine of earth-type Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Water Dust Magazine A ~ Damage: 4, Size: 5, Element: Water, Weapon: Knife Pistol
"A magazine of water-type Dust bullets for a Knife Pistol."
Water Dust Magazine B ~ Damage: 4, Size: 10, Element: Water, Weapon: Revolver Dagger
"A magazine of water-type Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Lightning Dust Magazine A ~ Damage: 4, Size: 5, Element: Thunder, Weapon: Knife Pistol
"A magazine of lightning-type Dust bullets for a Knife Pistol."
Lightning Dust Magazine B ~ Damage: 4, Size: 10, Element: Thunder, Weapon: Revolver Dagger
"A magazine of lightning-type Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Ice Dust Magazine A ~ Damage: 4, Size: 5, Element: Ice, Ailment: Freeze, Turns: 1, Chance: 25%, Weapon: Knife Pistol
"A magazine of ice-type Dust bullets for a Knife Pistol. They might freeze foes solid."
Ice Dust Magazine B ~ Damage: 4, Size: 10, Element: Ice, Ailment: Freeze, Turns: 1, Chance: 25%, Weapon: Revolver Dagger
"A magazine of ice-type Dust bullets for a Revolver Dagger. It holds more rounds than a Knife Pistol magazine."
Vehicle Ammunition
Tank Missile ~ Damage: 20, Vehicle: Tank "A missile to be fired from a tank. It can't be used otherwise."
Aircraft Clip ~ Damage: 1, Size: 100, Vehicle: Fighter Jet, Hella Copter "A clip of bullets for a fighter jet or combat helicopter. Jets fire from under both wings at once for double damage."
Heavy-Duty Aircraft Clip ~ Damage: 2, Size: 100, Vehicle: Fighter Jet, Hella Copter
"A clip of heavy-duty bullets for a fighter jet or helicopter. With both wings, jets will deal 4 damage per hit."
Armor-Piercing Aircraft Clip ~ Damage: 1 [X], Size: 100, Vehicle: Fighter Jet, Hella Copter
"A clip of armor-piercing bullets for a fighter jet or weaponized helicopter. These can cut other aircraft out of the sky."
Aircraft Missile ~ Damage: 18, Vehicle: Fighter Jet, Hella Copter
"A missile to be fired from a fighter jet or a military-grade helicopter. It can't be used otherwise."
Proton Torpedo ~ Damage: 19, Vehicle: X-Wing, Y-Wing, TIE Bomber, Naboo Fighter "The missile that killed two Death Stars. A variety of Star Wars vehicles can use these, but may carry different amounts."
Proton Bomb ~ Damage: 21, Vehicle: Y-Wing, TIE Bomber
"Slightly stronger than a Proton Torpedo."
Concussion Missile ~ Damage: 20, Ailment: Dizzy, Turns: 2, Chance: 100%, Vehicle: TIE Bomber
"I don't know. The article is a stub on Wookieepedia, so I guess they cause Dizziness."
Seismic Charge ~ Damage: 20 [/], Target: All, Vehicle: Jedi Starfighter, TIE Bomber
"Those awesome bombs from Episode II. They suck in all sound and then explode into an energy wave."
Smart Bomb ~ Attack: 1 [X], Hits: 12, Target: All, Vehicle: Arwing, Wolfen
"A bomb used by Arwings that creates a multiple-striking, armor-piercing explosion big enough to hit all enemies."
Flying Fish Missile ~ Damage: 13, Vehicle: Magic Pingu "A fish-shaped missile used by the robotic penguin named Magic Pingu. Neither is actually magical."
Item Box ~ Vehicle: Mario Kart, Grants one random attack item
"A translucent polyhedron found on Mario Kart racetracks that arms karts with a random one of their attack items."
Other
Sling-Bullet Pack ~ Damage: 6, Size: 10, Weapon: Sling "A bag of iron balls to be slung from a sling. Only one goes in at a time, but the bag holds up to ten."
ICER Magazine ~ Damage: 0, Size: 10, Element: Poison, Ailment: Paralysis, Turns: 5, Chance: 100%, Weapon: ICER "A magazine of tranquilizer darts for an ICER pistol, as seen on Marvel's Agents of SHIELD."
Poison Dart ~ Damage: 0, Ailment: Poison, Turns: 5, Chance: 100%, Weapon: Blowgun "A dart dipped in poison to be spat out of a Blowgun. It leaves the target poisoned."
Tranquilizer Dart ~ Damage: 0, Ailment: Sleep, Turns: 5, Chance: 100%, Weapon: Tranquilizer Gun, Blowgun
"A sedative dart that can be fired from a Tranquilizer Gun or spat out of a Blowgun. It puts the target to sleep."
Missile (Cave Story) ~ Damage: Variable, Target: One, Weapon: Missile Launcher, Super Missile Launcher "The missiles from Cave Story, often dropped by its enemies. Multiple can be loaded into a Missile Launcher at once."
Fire Pathogen ~ Damage: Attack x2, Target: All, Element: Fire, Weapon: Fire Antibody "A red germ that can spew a ring of fireballs. A Fire Antibody is needed to handle it."
Water Pathogen ~ Damage: Attack x2, Target: All, Element: Water, Weapon: Water Antibody "A blue germ that spits out damaging bubbles of water. A Water Antibody is necessary to handle it."
Lightning Pathogen ~ Damage: Attack x2, Target: All, Element: Thunder, Weapon: Lightning Antibody "A yellow germ that attacks with electrical sparks. A Lightning Antibody is needed to use it."